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  1. #11
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Imo SE is trying to further weed out the non rich and dedicated crafters.
    Think of it lol, they are making desynth so that you should focus on a few classes rather than all crafts and the fact that they are raising the bar for crafting.
    I guess SE was like ppl had their fun with easy vanya HQ etc and now a lot of ppl are starting to become master crafters, so lets give em a good ol backhand and raise it further so that only true crafters will continue to progress their crafts.
    (5)

  2. #12
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Thanks for sharing. I thought I was the only one utterly disappointed in the crafting portion of the patch notes.

    I haven't even got the most recent main hand tools. I *just* got the glasses and wasn't looking forward to the grind to get the tools, and now they're throwing another grind at me.

    Oh, and desynthing being capped at 300 for ALL of your crafts >< That's terrible! Justice demands that they do something similar for battle and magic classes in the next patch. No? That wouldn't be fair? Well what makes you think it's fair to do it for crafters?? Ugh. This is why I don't do much crafting anymore.
    (3)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  3. #13
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,620
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Yumi_umi View Post
    Imo SE is trying to further weed out the non rich and dedicated crafters.
    Think of it lol, they are making desynth so that you should focus on a few classes rather than all crafts and the fact that they are raising the bar for crafting.
    I guess SE was like ppl had their fun with easy vanya HQ etc and now a lot of ppl are starting to become master crafters, so lets give em a good ol backhand and raise it further so that only true crafters will continue to progress their crafts.
    I don't mind focus on desynth with only 3 being able to hit near cap but I think adding new primary tools when they just gave us new ones to obtain alienates those from working further towards crafting since progression feels stagnant.

    The change to materia cap on GP means players might have to remeld their gear and that in itself just feels a bit like a kick to the nuts cause it's obvious players would much rather at least be given an il65 crafting gear to have to meld rather than having to remeld their gear.
    Crafting with how it's implemented kinda plays off in the same sense as mmos with grinds that imitate a lot of content. Since the amount of effort they are currently putting into crafting isn't that much they remain at a low i55 item lv, with some slightly higher ilv however battle classes have more content, means of obtaining gear and they currently stand at a potential i110 limit.

    Now I"m not saying crafters or gatherers should be that high, but when the weapon goes from 2.2=70 to 2.3=75 there is definitely an issue especially when there isn't enough gear added to at least increase crafter item lv.

    What I had hoped they would do is something like this
    2.2=Head/main tool=i70
    2.3=sub tool/gloves=i70
    2.4=new crafted gear i65, main/sub tool upgrade=i80

    At least the above progression would give crafters more to obtain but as it currently stands it feels like they are taking baby steps but with a huge time sink to obtain.

    Recipe wise it would also be nice if they did add high tier recipes that required HQ aka could think of it as "bahamut of coil" style difficulty of HQ but instead the recipes are just furniture which don't need to be HQed and can easily be synthed in safety as long as you have proper preperation.

    But something like "normal/medium/hard diffiulty" synths would be interesting maybe even something in the vanity sense.

    You know why not add extremely glamorous vanity items that you have to HQ in order to obtain otherwise you get a generic looking item.

    It could be something like NQ=Tattered Cloak HQ=Elegant Priest Cloak, least then there could be more visual items to obtain of difficulty that show prestige and a sense of reason to use gil lol.

    <_< Though to be fair SE may be slowly going down that path with the desynth addition having items that can be used to recreate certain gear at a higher item level, so maybe the baby steps are working out as they try to find the perfect medium for crafting, but I honestly feel that crafting won't be what it can be until workshops are released and maybe at that point in time the gear acquisition will change to express the increase of depth in gameplay for DOL/DOH.

    With saying that gave me an amusing thought that it be interesting if when they release the airship content they allow something like discover nodes that send the DOL user into an instance based on the navigation abilities of the airship, with the ability to find rare materials that can't be found within the borders of eorzea.
    (0)
    Last edited by Airget; 07-07-2014 at 02:49 AM.

  4. #14
    Player
    PixelPirate's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    130
    Character
    Hettan Rennik
    World
    Gilgamesh
    Main Class
    Gladiator Lv 1
    I feel a true swell of pity for one of my FC mates. The guy was a top shelf crafter. He worked incredibly hard to get his gear and now this... I don't craft like he does, but it was hard to listen to his reaction. I have heard the same for dozens of crafters. I'm just relieved I didn't push for my gear like they did. It's completely wrong that I feel that way too.
    (0)

    P.S. This is not my main...

  5. #15
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by TrystWildkey View Post
    Oh, and desynthing being capped at 300 for ALL of your crafts >< That's terrible! Justice demands that they do something similar for battle and magic classes in the next patch. No? That wouldn't be fair? Well what makes you think it's fair to do it for crafters?? Ugh. This is why I don't do much crafting anymore.
    It's called loot lockout. It may be even worse than the 300 cap due to RNG capabilities of loot. At least you have 'control' over what you can master.

    lol... control. Pun.
    (2)

  6. #16
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Crafting and gathering are technically classes too. As we get high tier crafts and nodes to deal with, it's expected that new gear is going to appear. It's always been a given that we would have to replace the current best gear with new stuff 'eventually' and start the whole meld thing over.

    So is it considered to be too soon for new gear? I'm not sure I understand the issue here fully, as it's no different then combat classes spending months farming the max tier raid for the full set of BiS gear only to have to do it again when the next big patch brings out a new raid.

    And synthesis 'is' similar to the limits placed upon combat classes. You can't main more then one combat class if you want the absolute best stuff, due to gear/raid lockouts, but you could change which class you want to max whenever you like. Same with synthesis, you can only hit 100 with 2 crafting classses (and 95 with a third), but you can swap which are maxed basically at will, though we don't know how much effort it'll take to raise/lower the synth score.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  7. #17
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by TrystWildkey View Post
    Oh, and desynthing being capped at 300 for ALL of your crafts >< That's terrible! Justice demands that they do something similar for battle and magic classes in the next patch. No? That wouldn't be fair? Well what makes you think it's fair to do it for crafters?? Ugh. This is why I don't do much crafting anymore.
    We do not yet know how high desync levels need to be in order to have a 100% chance of success. ~37.00 (every class equally high) needed for 100% success is a world of difference from 100.00 needed for 100% success.
    (0)

  8. #18
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Nayto View Post
    It's called loot lockout. It may be even worse than the 300 cap due to RNG capabilities of loot. At least you have 'control' over what you can master.

    lol... control. Pun.
    Hmm, most of the loot lockouts have eventually been taken away. Think they'll do that for desynthesis? Somehow I doubt it, so yeah, crafters are in a worse boat.
    (0)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  9. #19
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by PixelPirate View Post
    SNIP
    I do not want to belittle your friends effort in becoming a master crafter, but it was more a time/gil sink then anything else. You either spent the time gathering materials or SBing, or spent 300k gil buying the mats and materia. 3 star crafting is quite profitable (as is crafting HQ lvl 10-30 tank gear). The gil requirement was easily the faster route and easily recouped once you got your mainhand tool. Honestly, these new items shown look to be very profitable for crafters. Everyone already geared up will be able to start making these new items right away while they work on desynthing skill. The new crafting gear, il90 crafted items, primal synths, and gathering gear will all sell quite well. Anyone already close or able on patch release will be able to rake in the gil while those that decided to wait will have to give up or pay out the @$% to catch up.


    Ruby Choker Necklace Item Level: 90 / Equipment Level: 50
    Diamond Choker Necklace Item Level: 90 / Equipment Level: 50
    Emerald Choker Necklace Item Level: 90 / Equipment Level: 50
    Topaz Choker Necklace Item Level: 90 / Equipment Level: 50
    Aiolite Choker Necklace Item Level: 90 / Equipment Level: 50
    Sapphire Choker Necklace Item Level: 90 / Equipment Level: 50
    Rose Gold Choker Necklace Item Level: 55 / Equipment Level: 50
    Dodore Choker Necklace Item Level: 55 / Equipment Level: 50
    Ruby Earrings Earrings Item Level: 90 / Equipment Level: 50
    Diamond Earrings Earrings Item Level: 90 / Equipment Level: 50
    Emerald Earrings Earrings Item Level: 90 / Equipment Level: 50
    Topaz Earrings Earrings Item Level: 90 / Equipment Level: 50
    Aiolite Earrings Earrings Item Level: 90 / Equipment Level: 50
    Sapphire Earrings Earrings Item Level: 90 / Equipment Level: 50
    Mosshorn Earrings Earrings Item Level: 55 / Equipment Level: 50
    Rose Gold Earrings of Gathering Earrings Item Level: 55 / Equipment Level: 50
    Ruby Bracelet Bracelets Item Level: 90 / Equipment Level: 50
    Diamond Bracelet Bracelets Item Level: 90 / Equipment Level: 50
    Emerald Bracelet Bracelets Item Level: 90 / Equipment Level: 50
    Topaz Bracelet Bracelets Item Level: 90 / Equipment Level: 50
    Aiolite Bracelet Bracelets Item Level: 90 / Equipment Level: 50
    Sapphire Bracelet Bracelets Item Level: 90 / Equipment Level: 50
    Ruby Ring Ring Item Level: 90 / Equipment Level: 50
    Diamond Ring Ring Item Level: 90 / Equipment Level: 50
    Emerald Ring Ring Item Level: 90 / Equipment Level: 50
    Topaz Ring Ring Item Level: 90 / Equipment Level: 50
    Aiolite Ring Ring Item Level: 90 / Equipment Level: 50
    Sapphire Ring Ring Item Level: 90 / Equipment Level: 50

    While items like these probably require the leftover mainhand tool items (like all those NQ that had no uses)
    Balanced Darksteel Hook Metal
    Reinforced Darksteel Wire Metal
    Calibrated Rose Gold Cog
    These items will easily provide millions of gil to any master crafter and they are not even close to all of the items available.
    (0)
    Last edited by Rath; 07-07-2014 at 06:55 AM.

  10. #20
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,810
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Materia's is the sole reason I gave up crafting after I got weaver, ARM and CUL to 50... It's waaaay to expensive for me now to bother levelling them. Until something is done about the way we get materia I probably wont touch crafting again.
    (0)

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