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  1. #1
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Jetstream_Fox View Post
    I'm kinda indifferent on this. The tomes are a very important aspect of end game, I'd say the only aspect of it really. With the current set up of solidery tomes being capped off at a horrendous amount to begin with I don't think lowering the payout of them is the right thing to do without increasing the cap overall. It takes 2 hours to get a max amount of sol already. Anyone can hit that in one sitting easily, then not have anything to do. When I was working toward my first piece of weathered gear and hit the sol cap limit with 2 hours, I quit playing until I was able to earn sol again. So if they lower sol say to the point where it takes 4 hours to max sol out, it doesn't really solve anything in regards to making players want to do old dungeons.
    Based on your join date, you probably aren't familiar with the process. Every patch, when the introduce a new set of dungeons, they become the primary sources of the limited tomes and all of the old dungeons become a primary source of unlimited tomes. They happened to make the distribution for the 2.2 tier in response to the fishing that was occurring at launch and in 2.1. Now they will restore it so that the first two bosses will grant hardly any rewards and the end boss will grant the majority since fishing isn't a problem with dungeons anymore.
    (1)

  2. #2
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by UBERHAXED View Post
    Based on your join date, you probably aren't familiar with the process. Every patch, when the introduce a new set of dungeons, they become the primary sources of the limited tomes and all of the old dungeons become a primary source of unlimited tomes. They happened to make the distribution for the 2.2 tier in response to the fishing that was occurring at launch and in 2.1. Now they will restore it so that the first two bosses will grant hardly any rewards and the end boss will grant the majority since fishing isn't a problem with dungeons anymore.
    You missed my point entirely, my point was why bother lowering the payout of old instances in favor of the newer ones with such a low weekly cap on sol. I rather they increase said cap limit for the week instead of running a new instance for 2 hours and be done the rest of the week.
    (0)