Expert roulette soldiery went up. Most things went up. 2.2 dungeons got demoted to high level category, and their myth went up.
Expert roulette soldiery went up. Most things went up. 2.2 dungeons got demoted to high level category, and their myth went up.
^This. It is just a demotion in terms of dungeon rank/reward. The same happened in 2.2 with the reward of the higher dungeons at the time being reduced, but it wasn't as obvious since the tome system changed with the introduction of soldiery. The new expert dungeons (Hullbreaker/SV/TTD) will likely give out the same amount of soldiery that the expert dungeons give out currently.
lots of ways to get soldiery now. no one makes you run the same dungeon over and over again. You'd do whatever is fastest anyways probably.
If you're taking more than the first day of reset to cap sols, then I don't know what you're doing or how slow you're doing it. Seriously, it's a friggin JOKE how easy it is to cap sols.
Since Animus Wielders get a nice daily quest to run Expert Roulette once for an Alexandrite map, some of us don't bother actively capping soldiery.
It's just comes as a freebie for doing more pressing things.
Like what? Coil? Cause that's really the only pressing thing to do "these days." People speeding a full Bray only takes what, 12 minutes max, if that? So take that into account and you get two hours, that's TWO hours, out of an entire WEEK to cap (not counting the new setup) if you're speeding Bray full. And you have an entire week to do it. I could read any ungodly J.R.R. Tolkien book in less time.
I'm kinda indifferent on this. The tomes are a very important aspect of end game, I'd say the only aspect of it really. With the current set up of solidery tomes being capped off at a horrendous amount to begin with I don't think lowering the payout of them is the right thing to do without increasing the cap overall. It takes 2 hours to get a max amount of sol already. Anyone can hit that in one sitting easily, then not have anything to do. When I was working toward my first piece of weathered gear and hit the sol cap limit with 2 hours, I quit playing until I was able to earn sol again. So if they lower sol say to the point where it takes 4 hours to max sol out, it doesn't really solve anything in regards to making players want to do old dungeons.
Mostly the reason is to keep the reward in line with everything else in the hard roulette so they don't have people leaving duty because they got one of the lower rewarding dungeons. Frankly I agree that they are just a little too stingy with soldiery as it is. But presumably the new expert tier dungeons will be back up to 45. And hopefully with hunts, frontlines and syrcus tower soldiery won't be quite so obnoxious.
Based on your join date, you probably aren't familiar with the process. Every patch, when the introduce a new set of dungeons, they become the primary sources of the limited tomes and all of the old dungeons become a primary source of unlimited tomes. They happened to make the distribution for the 2.2 tier in response to the fishing that was occurring at launch and in 2.1. Now they will restore it so that the first two bosses will grant hardly any rewards and the end boss will grant the majority since fishing isn't a problem with dungeons anymore.I'm kinda indifferent on this. The tomes are a very important aspect of end game, I'd say the only aspect of it really. With the current set up of solidery tomes being capped off at a horrendous amount to begin with I don't think lowering the payout of them is the right thing to do without increasing the cap overall. It takes 2 hours to get a max amount of sol already. Anyone can hit that in one sitting easily, then not have anything to do. When I was working toward my first piece of weathered gear and hit the sol cap limit with 2 hours, I quit playing until I was able to earn sol again. So if they lower sol say to the point where it takes 4 hours to max sol out, it doesn't really solve anything in regards to making players want to do old dungeons.
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