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  1. #11
    Player
    Tsukichu's Avatar
    Join Date
    Jul 2011
    Posts
    101
    Character
    Luna Sanwa
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Melee can sprint as easily as any mage... They have three TP regaining cooldowns to blow on such a thing, and maybe a bard.
    (1)

  2. #12
    Player GalaxyGirl's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Neko Ne
    World
    Gilgamesh
    Main Class
    Archer Lv 90
    What's CC?
    (0)

  3. #13
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    So... Those resistance materia are even more worthless now?

    Quote Originally Posted by Tsukichu View Post
    Melee can sprint as easily as any mage... They have three TP regaining cooldowns to blow on such a thing, and maybe a bard.
    This, so much... Never understood why melee don't make use of such things, it works very well against mages, who usually don't expect a melee to hit them so fast and hard.
    (1)

  4. #14
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Yumi_umi View Post
    Woot face roll dps in frontlines with the abuse of sprint.
    High fives* casters and healers.
    Time to bank on melees using mounts to get around, say hello to aero , stone 1 and stuff that will make u get that annoying slow lol.
    Us casters will just pop sprint from place to place to avoid that mount slowed thing as the CD on sprint is so fast.
    Build a team of 8 whm = GG
    Cuz 8 medicas + stone 2 someone to death = win
    Tanks will be barely used in FL as they won't be able to keep up and actually tank the masses.
    BLMs will triumph as the top dps due to their superior AoEs along with schs ( both can use sprint )
    FL gonna be so broken it'll be fun.
    When has massive pvp ever been balanced? How do you even balance a game of 72 people? Its impossible. With that said, melee have ALWAYS been at a disadvantage on large scale pvp in every mmo, thats just how it is. Melee destroy in small scale fights, range destroy in large scale fights as its always an aoe zerg fest.

    Quote Originally Posted by GalaxyGirl View Post
    What's CC?
    Crowd control. Stuns/roots/slows etc...
    (0)

  5. #15
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ransu View Post
    When has massive pvp ever been balanced? How do you even balance a game of 72 people? Its impossible. With that said, melee have ALWAYS been at a disadvantage on large scale pvp in every mmo, thats just how it is. Melee destroy in small scale fights, range destroy in large scale fights as its always an aoe zerg fest.
    Melee will be useful on capture points as you have to stay within the zone of influence (or whatever name they will call it ) To try and push them out. But generally in wode open areas Ranged dominate. Melee just stand back with their thumb somewhere until a suicidal melee from the opposing side decides to charge in and get roflstomped by melee standing around. Albeit a coordinated melee charge can break a ranged stalemate.
    (0)

  6. #16
    Player
    AbstractLemons's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Lemon Aide
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    I may actually try healing the wolves den after I rack up marks of course and increase my rank. I can see whm's being better at that since they have insta cast regens, out of 7-10 matches of trying to get into it I got the impression healers were essentially dead weight as for them its a game of tag and cant contribute too much to the party as its basically a game of whoever kills the healer first wins. In Frontlines...dare I say it? Actual healing will take place...for scholars anyway who cant insta cast regen. So maybe frontlines will be more fun to heal since I can actually participate and do more in the fight.

    As for wolves den, (of course this wont happen) just remove healers from the required party setup and let 3 dps que at least the fights would be more dynamic to a degree and everyone would actually be able to participate more in the battle. Which is why I currently detest healing the wolves den as the strategy is to actually deny the healer's participation which defeats the point of having them there to begin with. I understand the need for cc's to counter the healer but other classes have skills beside interrupt that make it very easy to chase down healers. Bind, on top of ranged dps and melee have gap closers. Cant run, cant heal, cant stand still so no point in being there. So it's to be expected they have to give healers some breathing room.

    I doubt this system will ever be balanced to where its fair for all classes but hey more healer friendly now so that's something. :P
    (0)
    Last edited by AbstractLemons; 07-06-2014 at 04:40 PM.

  7. #17
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    Quote Originally Posted by Tsukichu View Post
    Melee can sprint as easily as any mage... They have three TP regaining cooldowns to blow on such a thing, and maybe a bard.

    No. Unlike a mage, melee TP is constantly being drained throughout the fight. No matter how much TP regeneration skills/items you use, there is always a lack of TP. As such, you're sprint is much shorter... but mages always have full TP when they sprint so they enjoy the full 20 seconds everytime.
    (0)

  8. #18
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by tehomegaking View Post
    No. Unlike a mage, melee TP is constantly being drained throughout the fight. No matter how much TP regeneration skills/items you use, there is always a lack of TP. As such, you're sprint is much shorter... but mages always have full TP when they sprint so they enjoy the full 20 seconds everytime.
    This this this.
    Once again bard's songs won't do much unless you tether urself to them lol, unless they buff the range of their songs. And of imo anyone will get
    Roflstomped if they charge in if more than 5+ ppl mash the kill button lol
    (0)

  9. #19
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Tsukichu View Post
    Melee can sprint as easily as any mage... They have three TP regaining cooldowns to blow on such a thing, and maybe a bard.
    This is foolish.
    Imagine Sprint worked off MP and then think if you would be for or against it.
    Thought so.
    (0)

  10. #20
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Frontline is going to be so broken at the start tomorrow.

    I hope everyone is excited about 8x WHM Holy spam or 8x BLM Flares!
    (0)

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