it is however a welcome addition. I am sure this wont be the last though after they notice the trends in Frontlines, but as of now I think the best thing pvpers can do is just ride the tide and see how it will be in 3 weeks time.
it is however a welcome addition. I am sure this wont be the last though after they notice the trends in Frontlines, but as of now I think the best thing pvpers can do is just ride the tide and see how it will be in 3 weeks time.
Last edited by ZenTao; 07-05-2014 at 04:49 PM.
A Realm Rebornaholic
I totally agree. Hopefully, at some point they will think about adding morale and materia into Frontline. I am at least glad that I'll be able to use my pvp abilities still at my rank to be slightly ahead of those who just like to pve.
EDIT: * Restrictions will not apply to the use of player actions or traits. At least they did something right
Last edited by Eldy; 07-05-2014 at 06:23 PM.
Melee can sprint as easily as any mage... They have three TP regaining cooldowns to blow on such a thing, and maybe a bard.
So... Those resistance materia are even more worthless now?
This, so much... Never understood why melee don't make use of such things, it works very well against mages, who usually don't expect a melee to hit them so fast and hard.
No. Unlike a mage, melee TP is constantly being drained throughout the fight. No matter how much TP regeneration skills/items you use, there is always a lack of TP. As such, you're sprint is much shorter... but mages always have full TP when they sprint so they enjoy the full 20 seconds everytime.
What's CC?
I may actually try healing the wolves den after I rack up marks of course and increase my rank. I can see whm's being better at that since they have insta cast regens, out of 7-10 matches of trying to get into it I got the impression healers were essentially dead weight as for them its a game of tag and cant contribute too much to the party as its basically a game of whoever kills the healer first wins. In Frontlines...dare I say it? Actual healing will take place...for scholars anyway who cant insta cast regen. So maybe frontlines will be more fun to heal since I can actually participate and do more in the fight.
As for wolves den, (of course this wont happen) just remove healers from the required party setup and let 3 dps que at least the fights would be more dynamic to a degree and everyone would actually be able to participate more in the battle. Which is why I currently detest healing the wolves den as the strategy is to actually deny the healer's participation which defeats the point of having them there to begin with. I understand the need for cc's to counter the healer but other classes have skills beside interrupt that make it very easy to chase down healers. Bind, on top of ranged dps and melee have gap closers. Cant run, cant heal, cant stand still so no point in being there. So it's to be expected they have to give healers some breathing room.
I doubt this system will ever be balanced to where its fair for all classes but hey more healer friendly now so that's something. :P
Last edited by AbstractLemons; 07-06-2014 at 04:40 PM.
This this this.No. Unlike a mage, melee TP is constantly being drained throughout the fight. No matter how much TP regeneration skills/items you use, there is always a lack of TP. As such, you're sprint is much shorter... but mages always have full TP when they sprint so they enjoy the full 20 seconds everytime.
Once again bard's songs won't do much unless you tether urself to them lol, unless they buff the range of their songs. And of imo anyone will get
Roflstomped if they charge in if more than 5+ ppl mash the kill button lol
Frontline is going to be so broken at the start tomorrow.
I hope everyone is excited about 8x WHM Holy spam or 8x BLM Flares!
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