it shouldn't be from gardening only ...
it shouldn't be from gardening only ...
It's fine as is. With personal housing coming soon, there will be more purpose for gardening.
The fact is we don't know how much can be produced. Small houses only have one plot further reducing yields. There is cause for concern and you can't possibly say it's fine as it is since you have literally no idea what it's even like.
Meh, I'm still fine with it. It's not like I will want to pump any stats into Chocobo till Chocobo something comes out with Gold Saucer, lol. I'm also certain that and most people will just buy these items via the market board.
Last edited by KamikazeMan; 07-05-2014 at 04:47 AM.
For me the concern isn't specific to Chocobo Raising but to the design principles behind it. An FC has however many members and, for most FCs, 1 or 2 gardens (seeing as Larges are the minority). An FC of 12 could have a small house, or an FC of 150 could. Regardless of the size, the chances of one or two gardens being able to pump out enough vegetables to sustain members wanting to train their chocobo every hour is slim, and slimmer still considering different people may want different types of food, and yet even slimmer still because of rank restrictions on gardening.
Your point about personal housing is true, but that's not here yet, and we still don't know for sure when it is (other than they want it in before 2.4). They're already limiting this aspect of the game to FCs with houses, and now limiting it further with the restrictions I mentioned above. I'm not a fan of that personally, and I'm in a tightly-knit FC where I'll have access to all of it without too much frustration. What about others?
Ultimately I'm not too fussed about it because it's one aspect of a much larger and more exciting patch, and Personal Housing might just be the thing that addresses my worries with this. It is a trend that's been continuing for a while though that I just don't understand. Access to fluffy casual fun time content like that is what keeps people invested and coming back because they're lightweight goals able to be worked on at any time and at your own pace. You'd think the idea would be to make it as accessible as possible.
Edit: It is also entirely possible as well that we don't know certain things about this patch that would also address these types of concerns. As was mentioned above we'll just have to find out in a few days.
Last edited by Tsunenori; 07-05-2014 at 05:59 AM.
To be fair, it makes sense fruits/vegetables would be from gardening - It would be a bottleneck to get certain results if it came from other events, especially dungeons - No one wants a repeat of the previous update Hard Modes and how it dropped crafting mats over tangible gear.
At least, I wouldn't like to run stone vigil and get a tomato for my hard work. It'll be fine, yoshida clearly doesn't want everything to be FLOODED the second the patch goes live.
you don't need to do dungeons there are hourly nodes for example prickly pineapples, dezmel tomatoes... etc that you can get certain harvest-able goods from as well as the seeds for growing them. We just would hope that SE didn't overlook the idea of trying to grow enough food for we will say 300 people to be able to feed the chocobo daily.... they said u can feed once an hour... so that is a lot of food!! gardening takes several days to grow feed/tend harvest from so if u get 100 pieces of food per garden and lucky enough to have a large house that is 300 pieces of food every few days its not much... i am just saying i hope they didn't bottleneck and limit optionsTo be fair, it makes sense fruits/vegetables would be from gardening - It would be a bottleneck to get certain results if it came from other events, especially dungeons - No one wants a repeat of the previous update Hard Modes and how it dropped crafting mats over tangible gear.
At least, I wouldn't like to run stone vigil and get a tomato for my hard work. It'll be fine, yoshida clearly doesn't want everything to be FLOODED the second the patch goes live.
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