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  1. #1
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50

    Counter Attack towards RMT ^^

    Reading over the 2.3 notes and Thank you. Hopefully it works to extremely slow down the rate of those rmt tells.

    "The number of Say, Yell, Shout, or Tell messages that may be sent per second has been limited."
    (3)

  2. #2
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Praise the Twelve!
    (0)

  3. #3
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    It really should probably be per-minute, not per-second, since you can still be pretty annoying just sending out 60 spam tells a minute. But it's certainly a start.
    (2)

  4. #4
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Small step in the right direction but I think it needs to be improved bit more. Dont think 1sec is enough to stop those rmt ads. I think there should be a /tell lock depending on how many tells get sent out after a period of time. Like 20/30 tells in 1min.
    (4)
    Last edited by Beetle; 07-04-2014 at 11:21 PM.

  5. #5
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ninix View Post
    It really should probably be per-minute, not per-second, since you can still be pretty annoying just sending out 60 spam tells a minute. But it's certainly a start.
    If it was per min it would effect normal players.
    (0)

  6. #6
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    As far as I can tell, the RMT players send simultaneous tells to several players. How many times do read from your fellow players comments about receiving a tell a second after you received one? With this, they'll reduce the amount of tells they can send per minute and it will probably affect their modus operandi. With that being said, you'll probably won't receive a tell right away when the tell "cooldown" is over.
    (2)

  7. #7
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Beetle View Post
    If it was per min it would effect normal players.
    Has never stopped SE before, Read:

    Can't deliver items to yourself or alts on same account.
    Gil Limitations on transfers
    EXTREMELY low vendor prices.

    This is more of an "in general change", it's not really to attack RMT.
    (3)

  8. #8
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Beetle View Post
    If it was per min it would effect normal players.
    There are very few legitimate reasons in which a character under level 5 or 10 would need to send tells to more than, say, 10-15 different players in the span of a minute.
    (3)

  9. #9
    Player
    Zaero's Avatar
    Join Date
    Sep 2013
    Posts
    212
    Character
    A'linhbo Taqah
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Ninix View Post
    There are very few legitimate reasons in which a character under level 5 or 10 would need to send tells to more than, say, 10-15 different players in the span of a minute.
    Maybe. But again, if they did a crazy restriction that affected normal players, people would flip out. Plus, spammers tend to just fire a batch of tells to people, so this would pick them up.
    (0)

  10. #10
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Zaero View Post
    Maybe. But again, if they did a crazy restriction that affected normal players, people would flip out.
    SE would ignore those that flipped out. The "protection against RMT" took weird ways.

    Why does FFXIV seem to have such a problem with RMT tel spammers? I don't know exactly HOW they did it in FFXI but it worked. In WoW I barely remember of tell spammers (but town shouters, and world channel spammers while it still existed)

    a per second thing probably also will impact in FC shouts that go over more than one shout line when macroing (you can put less in a single macro line than in the actual chat line) I got one with 2 and one with 3, with both I get sometimes you need to wait befor you can shout, after the first line, although the second comes with a /wait 2 command, this after zoning into a zone and using the macro.

    This will make shout arguments in mor donna weirder
    (2)

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