Reading over the 2.3 notes and Thank you. Hopefully it works to extremely slow down the rate of those rmt tells.
"The number of Say, Yell, Shout, or Tell messages that may be sent per second has been limited."
Reading over the 2.3 notes and Thank you. Hopefully it works to extremely slow down the rate of those rmt tells.
"The number of Say, Yell, Shout, or Tell messages that may be sent per second has been limited."
Praise the Twelve!
It really should probably be per-minute, not per-second, since you can still be pretty annoying just sending out 60 spam tells a minute. But it's certainly a start.
Small step in the right direction but I think it needs to be improved bit more. Dont think 1sec is enough to stop those rmt ads. I think there should be a /tell lock depending on how many tells get sent out after a period of time. Like 20/30 tells in 1min.
Last edited by Beetle; 07-04-2014 at 11:21 PM.
As far as I can tell, the RMT players send simultaneous tells to several players. How many times do read from your fellow players comments about receiving a tell a second after you received one? With this, they'll reduce the amount of tells they can send per minute and it will probably affect their modus operandi. With that being said, you'll probably won't receive a tell right away when the tell "cooldown" is over.
Maybe. But again, if they did a crazy restriction that affected normal players, people would flip out. Plus, spammers tend to just fire a batch of tells to people, so this would pick them up.
SE would ignore those that flipped out. The "protection against RMT" took weird ways.
Why does FFXIV seem to have such a problem with RMT tel spammers? I don't know exactly HOW they did it in FFXI but it worked. In WoW I barely remember of tell spammers (but town shouters, and world channel spammers while it still existed)
a per second thing probably also will impact in FC shouts that go over more than one shout line when macroing (you can put less in a single macro line than in the actual chat line) I got one with 2 and one with 3, with both I get sometimes you need to wait befor you can shout, after the first line, although the second comes with a /wait 2 command, this after zoning into a zone and using the macro.
This will make shout arguments in mor donna weirder![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.