Incoming sleep nerf..
LOL@2sec Leg Sweep Stun
Incoming sleep nerf..
LOL@2sec Leg Sweep Stun
Melee CD's are getting so many buffs that this is absolutely required.
Instead of nerfing the CC, it was necessary to remove the sprint...
Melee DPS will be useless in frontline and CC nerfing will make even more powerful healers...
Square Enix fails this pvp...
Woot face roll dps in frontlines with the abuse of sprint.
High fives* casters and healers.
Time to bank on melees using mounts to get around, say hello to aero , stone 1 and stuff that will make u get that annoying slow lol.
Us casters will just pop sprint from place to place to avoid that mount slowed thing as the CD on sprint is so fast.
Build a team of 8 whm = GG
Cuz 8 medicas + stone 2 someone to death = win
Tanks will be barely used in FL as they won't be able to keep up and actually tank the masses.
BLMs will triumph as the top dps due to their superior AoEs along with schs ( both can use sprint )
FL gonna be so broken it'll be fun.
When has massive pvp ever been balanced? How do you even balance a game of 72 people? Its impossible. With that said, melee have ALWAYS been at a disadvantage on large scale pvp in every mmo, thats just how it is. Melee destroy in small scale fights, range destroy in large scale fights as its always an aoe zerg fest.Woot face roll dps in frontlines with the abuse of sprint.
High fives* casters and healers.
Time to bank on melees using mounts to get around, say hello to aero , stone 1 and stuff that will make u get that annoying slow lol.
Us casters will just pop sprint from place to place to avoid that mount slowed thing as the CD on sprint is so fast.
Build a team of 8 whm = GG
Cuz 8 medicas + stone 2 someone to death = win
Tanks will be barely used in FL as they won't be able to keep up and actually tank the masses.
BLMs will triumph as the top dps due to their superior AoEs along with schs ( both can use sprint )
FL gonna be so broken it'll be fun.
Crowd control. Stuns/roots/slows etc...
Melee will be useful on capture points as you have to stay within the zone of influence (or whatever name they will call itWhen has massive pvp ever been balanced? How do you even balance a game of 72 people? Its impossible. With that said, melee have ALWAYS been at a disadvantage on large scale pvp in every mmo, thats just how it is. Melee destroy in small scale fights, range destroy in large scale fights as its always an aoe zerg fest.) To try and push them out. But generally in wode open areas Ranged dominate. Melee just stand back with their thumb somewhere until a suicidal melee from the opposing side decides to charge in and get roflstomped by melee standing around. Albeit a coordinated melee charge can break a ranged stalemate.
They've just made healers so much better... crazy really.
Yep,
Ppl better have their healer classes ready for pvp as imo they'll probably be the only viable set up if you want to win easy.
Cuz a healer can self sustain with sprint, heals and attacks but dps can't especially melee.
Now with that reduce stun time you don't even need to worry about blowing your purify on a sleep in fear of being stun-locked.. it won't be such a killer anymore. You don't even need to worry about sleep so much either... 15 seconds with diminishing returns. Two of the biggest threats are just toned down so much. whm's are gonna be monsters now.
Last edited by tehomegaking; 07-05-2014 at 08:41 AM.
Well now it will be focus dps... and not only focus heal. I just hope with incoming i80 arena and frontline, with those change on CC and the others things they will remove this FUCKING queue restriction for high rank.
Why will we need to wait 20 min or more with all 2.3 incoming changes....
If they give i80 arena + pvp spell up + CC nerf + frontline, i hope we will see queue restriction removed or it is the end of any sort of pvp ...
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) To try and push them out. But generally in wode open areas Ranged dominate. Melee just stand back with their thumb somewhere until a suicidal melee from the opposing side decides to charge in and get roflstomped by melee standing around. Albeit a coordinated melee charge can break a ranged stalemate.



