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  1. #191
    Player
    vyaku's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    19
    Character
    Vyaku Avanori
    World
    Zalera
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xisin View Post
    you never answered the question that stands, why is the flare loop practical when you can simply fire 3, flare, convert, flare and if really necessary ether flare? the first pull in brayflox (though lolbrayflox shit doesnt matter anyway) you have RS on, if you are fast enough you get to the second row pack without cds, but either way the ice tick will slow you by at least a gcd. The next aoe pull you will have RS anyway. So there is maybe one scenario where it might be practical.

    Either way I think my point still stands, in any setting that matters, you shouldn't be using that method of flare in the first place, no where in coil should you ever flare out of iceThe numbers simply don't add up. hell even on fights with three targets (situations to fire 2) you'd be hard pressed to give me math showing me its worth it. So no... this isn't a nerf to blm, the transpose flare thing was mostly impractical anyway, and in most situations where there is aoes the mob wont live past 2 flares. Besides after a certain threshhold the mobs will not live past 2 flares... RS or not.
    i've already answered your question even though your question and argument seems to keep changing with every reply. you also keep trying to bring in cds when this discussion is about aoe dps without cds. i've already given several legitimate examples of how this nerf affects burst aoe dps and sustained aoe dps without cds but all you keep doing is trying to change the angle of your defiance.

    i don't know which bray parties you've been running in, but i never have RS up for second pull, EVER. if you're running with slow parties then yeah, you can use cds on each pull. if you're doing <4:30 runs and instant ques, you will NEVER have your cds available for each pull. what is that you're suggesting here? slow the runs/ques down so that you have cds to use?

    the ice tick will slow you down too after you transpose to cast fire3 so what's your point? at least the flare cycle delivers faster burst dps while syncing itself to the internal clock so that any subsequent transposes are timed just before a tick of mp.

    also, a single target fire3 is much less dps than an aoe UI1 flare which crits well over 1k each mob for me. how much dps does your single target fire3 do? flare puts up AF3 just like fire3 except its an aoe instead of single target in case you didn't know.
    (2)

  2. #192
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Minor gripe, but uh, anyone notice that its suddenly VERY difficult to get Flare to go off from a macro...
    Just likes to skip it most of the time.

    Another cute little "fix" to "address" BLM aoe?
    Doesnt really matter I suppose... But still an anti-QoL change.
    (0)

  3. #193
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    hmm what do you mean?
    (0)

  4. #194
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Nevermind, I found something of a workaround, the macro system is kinda unresponsive again.
    (0)

  5. #195
    Player
    Ringabell's Avatar
    Join Date
    Jun 2014
    Posts
    72
    Character
    Sidney Dawnbreaker
    World
    Cactuar
    Main Class
    Scholar Lv 74
    Quote Originally Posted by Numenor1379 View Post
    I don't think that Flare can ONLY be cast under AF3. The way I read it, they got rid of the mana tick AFTER Flare had been cast. So we should still be able to do Transpose - F2 - Flare...

    There just won't be the Transpose - wait - Flare - Flare... anymore.
    Yep that's what it is.
    (1)

  6. #196
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Numenor1379 View Post
    I don't think that Flare can ONLY be cast under AF3. The way I read it, they got rid of the mana tick AFTER Flare had been cast. So we should still be able to do Transpose - F2 - Flare...

    There just won't be the Transpose - wait - Flare - Flare... anymore.
    The best AOE rotation will be

    Transpose - Fire 3 - Fire 2 - Fire 2 - Flare - rinse and repeat

    This rotation had alredy more pps for 2-3 targets. With 4 targets the infinite flare get ahead but we are talking about little numbers. Plus if you mess up infinite flare you where losing a huge dps. It's true that infinite flare progress better with more enemies, so i can see as with 10+ enemies you could be losing a noticable percentage but there are no bunch of 10+ enemies that last long enough to make that number translate in more than 1 more cast. It may be relevant for those flapping with parsers during dungeon tough
    (1)

  7. #197
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by LetBloodline View Post
    The best AOE rotation will be

    Transpose - Fire 3 - Fire 2 - Fire 2 - Flare - rinse and repeat

    This rotation had alredy more pps for 2-3 targets. With 4 targets the infinite flare get ahead but we are talking about little numbers. Plus if you mess up infinite flare you where losing a huge dps. It's true that infinite flare progress better with more enemies, so i can see as with 10+ enemies you could be losing a noticable percentage but there are no bunch of 10+ enemies that last long enough to make that number translate in more than 1 more cast. It may be relevant for those flapping with parsers during dungeon tough
    Have you tested it post patch? Because that rotation no longer works for me.
    (0)

  8. #198
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Uninstall View Post
    Have you tested it post patch? Because that rotation no longer works for me.
    You got one mana tick less then usual?
    (0)

  9. #199
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Uninstall View Post
    Have you tested it post patch? Because that rotation no longer works for me.
    Worked fine for me when running through the new dungeons
    (0)

  10. #200
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Yes. It no longer guarantees the super late mana tick for me that occurs right as the hard casted Fire 3 ends.
    (0)

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