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  1. #101
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    The delusion is strong in me? Please care to elaborate? I used to think movement was a big issue. Then I learnt how to play my class properly. But please, do tell. To be fair, T7 is the only place where we might have it tough. But even so, I still get about 260 DPS when I'm really unlucky. I get about 280 on T9 and I'm not even BiS
    (0)
    Last edited by ViviAnimus; 07-05-2014 at 10:01 PM.

  2. #102
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    What is BLM good at? Turret DPS and AoE. What is BLM bad at? Any fight where you have to move. What is BLM's issue? Movement.

    I thought deductive reasoning was commonplace by now. In a stand still fight, BLM edges out Bard but loses to everyone else (assuming equal gear and skill). So what happens when you have to move at all, bearing in mind that movement means you're doing 0 DPS save for procs? Issue was movement but now you can just hit for more damage before you have to move so I consider the buff good.
    (1)

  3. #103
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    What would faster cast time on fire1 even remedy? You still have a cast time and you need to move you still need to cancel it if you're not already using a proc to dps while moving? What kind of casting speed do you even want? Might as well ask for fire1 to be instant cast all the time, no?

    I'm one of those who would like to have firestarter stack at least up to 2 levels btw.
    (0)

  4. #104
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Exstal View Post

    I thought deductive reasoning was commonplace by now. In a stand still fight, BLM edges out Bard but loses to everyone else (assuming equal gear and skill). So what happens when you have to move at all, bearing in mind that movement means you're doing 0 DPS save for procs? Issue was movement but now you can just hit for more damage before you have to move so I consider the buff good.

    It has nothing to do with deductive reasoning I'm afraid. I am simply claiming that movement and loss of DPS is no problem if you have an actual idea of what you're doing as a BLM. People keep crying about movement. 330 DPS on T6, 280 on T7, T8 about 380, T9 also about 280. With these buffs I will get 20 or 30 more DPS. It's as Xisin said. People who are good at BLM know when to move, how to move and optimize their class. Doing something about movement "issues" would only serve the worst instead of the best.
    (2)
    Last edited by ViviAnimus; 07-05-2014 at 10:50 PM.

  5. #105
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by ViviAnimus View Post
    The BLM does not have any movement issues. If you play smart you get high DPS, that's it
    This...

    BLM is perfectly capable of moving and dps'ing, a lot of people are simply doing it wrong.

    @The people claiming our DPS is all random, then why do I always do around the same DPS on T8 for every kill?

    Quote Originally Posted by Exstal View Post
    Any fight where you have to move. What is BLM's issue? Movement.
    Name 1 fight where the movement involved is a problem for BLM more than any other class?
    (1)
    Last edited by scarebearz; 07-05-2014 at 11:22 PM.

  6. #106
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Why are they buffing BLM? As far as I have noticed BLM has been fine in fact most the time I see one in a party I'm like "HOLY CRAP" . I feel like SMN is kinda getting boned just a lil bit here.
    (0)

  7. #107
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    SMN will be fine, they are still a high damage, high utility class that will see plenty of use. Bio 2 received an mp reduction this should allow summoners to use energy drain less often and stuff like miasma 2/shadow flare more often without tanking your mp. Garuda getting an instant cast aerial slash is far more useful than most of you are giving it credit for, seriously on your next turn 6/4/5/7 give aerial slash a try when you see two targets close to one another, or if a bane situation comes up now. Ifrit may be worth using in some situations now.

    Quote Originally Posted by Exstal View Post
    What is BLM good at? Turret DPS and AoE. What is BLM bad at? Any fight where you have to move. What is BLM's issue? Movement.

    I thought deductive reasoning was commonplace by now. In a stand still fight, BLM edges out Bard but loses to everyone else (assuming equal gear and skill). So what happens when you have to move at all, bearing in mind that movement means you're doing 0 DPS save for procs? Issue was movement but now you can just hit for more damage before you have to move so I consider the buff good.
    I think you come off as pretty arrogant for someone who doesn't seem to know what they are talking about.
    (3)
    Last edited by Xisin; 07-06-2014 at 01:35 AM.

  8. #108
    Player
    Adamantium's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Adamant Ackerman
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    To be honest, I feel people are greatly over-exaggerating how much movement is required in turns 6-9. Between "cast-clipping" (A term Kenji used in the Black Mage thread and one I'm quite fond of), smart positioning, and Aetherial Manipulation, I don't think I've gone more than 1 GCD without casting a spell unless I was learning the fight for the first time and didn't know how to react. In fact, the Bard in my group and I work together so that if I need to move somewhere, he's already there ahead of time and I can just zoom towards him. Obvious exception is Turn 7 where he's kiting Renauds, and so I zoom to my healers instead.

    Black Mage has deeper rooted issues. That said, I'm all for straight up potency buffs.
    (1)

  9. #109
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Xisin View Post
    SMN will be fine, they are still a high damage, high utility class that will see plenty of use. Bio 2 received an mp reduction this should allow summoners to use energy drain less often and stuff like miasma 2/shadow flare more often without tanking your mp. Garuda getting an instant cast aerial slash is far more useful than most of you are giving it credit for, seriously on your next turn 6/4/5/7 give aerial slash a try when you see two targets close to one another, or if a bane situation comes up now. Ifrit may be worth using in some situations now.
    Ya my only concern is this makes blm too powerful, they already gods, at least the ones I have run into.

    As far as SMN is concerned I would have liked a Miasma 2 MP reduction instead of Bio 2 (or shadow flare, not both though)

    The freaking cast time on aerial slash is awesome though, i can't count the number of times I tell her to do this and she just sits there forever and then casts it when there is only one mob left.
    (0)
    Last edited by Imoen; 07-06-2014 at 02:36 AM.

  10. #110
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xisin View Post
    SMN will be fine, they are still a high damage, high utility class that will see plenty of use. Bio 2 received an mp reduction this should allow summoners to use energy drain less often and stuff like miasma 2/shadow flare more often without tanking your mp. Garuda getting an instant cast aerial slash is far more useful than most of you are giving it credit for, seriously on your next turn 6/4/5/7 give aerial slash a try when you see two targets close to one another, or if a bane situation comes up now. Ifrit may be worth using in some situations now.

    I think you come off as pretty arrogant for someone who doesn't seem to know what they are talking about.
    I like your comment

    Quote Originally Posted by Imoen View Post
    Ya my only concern is this makes blm too powerful, they already gods, at least the ones I have run into.

    As far as SMN is concerned I would have liked a Miasma 2 MP reduction instead of Bio 2 (or shadow flare, not both though)
    I pretty sastisfied with Bio II MP reduce as Bio II is main power spell (though I want to know why they reduce it and how much they reduce, I hope they reduce it to 133 MP cost)

    For Miasma 2, if you want my opinion, I never use it in my opinion if the fight not involved with 3 targets plus, even 2 target, its still not worth using because too high MP

    I agreed with you about Miasma 2 MP reduce but I not agree with "instead", if choose Miasma 2 or Bio II, I choose Bio II
    (0)

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