That's about 50 hours of CT assuming no wipes and each run only takes 30 minutes just for a UAT. I downed T7 after like 5 hours of trying so there's a huge discrepancy in the time spent/reward ratio there.
Soooo... when are we getting actual male hairstyles?
Best thing about the notes is HP percentages on the life-bars...that will help raiding so much, since no one has to rely on call-outs from a parser anymore, and everyone can see it as it really is.
I'm feeling like there is more to the class rebalancing than was written. It IS the preliminary notes, and they aren't going to put stuff that will really do something to that in.
Hunts...looks like Elite Hunts are NMs. Ugh...camping the spawn and competing against everyone
Those minions. Even though the description is just SO WRONG, I really want the Succubus minion...
New treasure map... Yes Please. Love running maps.
I'm guessing the i80 armor is dropped from the new Dungeons. Should be good for Frontlines.
i90 crafted accessories...ugh, here we go again...
Dungeons look great
But not everyone can down T7, while almost everyone will be able to clear ST.
This is just an alternative, SCoB remains as the main way to get those special items.
It does give people a reason to do ST after they get their weekly piece of loot however, which I'm pretty sure is the point of it since the loot restriction does not apply to that chest.
I love it. Tanks are attention whores and like to be in the center of attention, mostly. The more staring at my behind the merrier.
Dungeons on this game should have been designed around 1/1/3 dps from the start IMO to fix the long queue for DPS. They introduced 3 new dungeons and they still have 1/1/2.
Guess they call them Reagan peppers cuz they make your choco forget.
"We're all different. But there's something kind of fantastic about that isn't there?"
"I'm tired of being polite about something that matters so much" ~ Joss Whedon
"The person who says that the only way to please them is to restrict options for others is, if you ask me, the onewho deserves it least." ~ David Gaider
"Sorry for the inconvenience, we're trying to change the world." ~ The Protester
My guess is that there weapons will be obtained by combining materials gained from de-synthesizing primal weapons and HM primal weapons. Maybe via the NPC in Mor Dhona or Gerolt.Has their been any confirmation that Ifrit EX, Garuda EX & Moogle EX will be dropping i95 weapons?
The following items are in the new items list which kinda gives us a clue...
Thunderstrike Gladiator's Arm Item Level: 100 / Equipment Level: 50
Inferno Blade Gladiator's Arm Item Level: 95 / Equipment Level: 50
Gaze of the Vortex Gladiator's Arm Item Level: 95 / Equipment Level: 50
Morbid Moggle Mogblade Gladiator's Arm Item Level: 95 / Equipment Level: 50
There's a set of these for each class - it kinda makes sense considering the current jewellery drops from the EX primals are pretty much useless now.
I'm just throwing feedback here. The 2/2/4 ratio in higher trials/raids is definitely more suitable given how many DPS exist later in the game. The problem is simply that the DPS class is so attractive for many players, not that the normal queues have too few slots for DPS. Aside from a few dungeons, who gets blamed particularly for losing? Usually the Healer or Tank. Who wants to typically be in those kinds of crosshairs? Not nearly as many as those who only have to be responsible for themselves. I think SE botched a good chance to add a Tank/Healer class in. I'm also a DPS person, so I'm saying this out of my being a DPS person.I love it. Tanks are attention whores and like to be in the center of attention, mostly. The more staring at my behind the merrier.
Dungeons on this game should have been designed around 1/1/3 dps from the start IMO to fix the long queue for DPS. They introduced 3 new dungeons and they still have 1/1/2.
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