2.4 will be the 3rd part of coil you can bet there will be an ilvl increase. This makes it easier for people who couldn't beat the 2.2 and 2.3 content able to try and do that content along with echo buffs. Since nobody knows about 2.5 and beyond, but most likely we will get an expansion sometime after 2.5 which should be the last CT. I am going to assume that FFXIV's expansion will be similar to wow or other mmos in that when the expansion comes out you have to level up to the new level cap your old raid gear is replaced by quest gear and dungeon gear during the leveling process. When you hit max level you run some max level dungeons to gear up in starter raid gear bought with tomes then start collecting your new raid gear / limited tome gear in the first raid of the expansion.
In most MMOs as a hardcore player you really have only 1 tier of content that you work on at a time. Allthough causal players are the ones usually a tier behind but can do the content hardcores were doing with higher illvl gear and nerfs.
Last edited by Zumi; 07-04-2014 at 03:33 PM.
This actually makes getting higher level gear pointless.
With all the gear capping that happens already, making your ilvl90/100/110 essentially NQ gear. You are really only getting the gear to do the next Turn.
The amount of incorrect that happening in your retort is astounding.lol
both MMO, and in fact... the "Final Fantasy" brand, are belongs to SE. How can you know there's no relations?
Sure, each supposedly got their own teams. But who knows if there's employees assigned on both?
Plus, there's lots of XI asset being reused in ARR, like mobs or even beast tribes, with the same-exact textures. And IMO, if you really play XI, you should've realized there's "really" alot of assets reused in ARR. It kinda already makes me think that Vana'diel and Eorzea shares same universe (which some other ppl claims not).
And the fact that XI introduced iLevel 1st, then got implemented in XIV-ARR not long after?
I ask you this again: which part's not related? lmao
That within itself falls under the category of a possibility still. I doubt that ilvl sync will extend beyond what level caps we have already.
This is called power creep and it's an industry wide problem that's been addressed in different ways. (Mostly through lateral progression.)When you only offer 4 new dungeons that are more difficult than what has previously been released (Coils 6-9) and the game's population steadily surpasses the previous I-level cap, everything that was released prior starts to get easier and easier to the point that it is nothing but a grind.
Just wanted to get that definition out there.
Read your own post. You're relating things that are happening in one game to what happens in this one. The ilevel bump coming in 2.4 was likely planned before ARR even released. Also, XI did not introduce ilevel. It's been around for quite a long time, not always visible, but it's been there.lol
both MMO, and in fact... the "Final Fantasy" brand, are belongs to SE. How can you know there's no relations?
Sure, each supposedly got their own teams. But who knows if there's employees assigned on both?
Plus, there's lots of XI asset being reused in ARR, like mobs or even beast tribes, with the same-exact textures. And IMO, if you really play XI, you should've realized there's "really" alot of assets reused in ARR. It kinda already makes me think that Vana'diel and Eorzea shares same universe (which some other ppl claims not).
And the fact that XI introduced iLevel 1st, then got implemented in XIV-ARR not long after?
I ask you this again: which part's not related? lmao
I didn't get very far in XI, but i'm curious as to what these reused assets are in particular. Could you give some specific examples?lol
Plus, there's lots of XI asset being reused in ARR, like mobs or even beast tribes, with the same-exact textures. And IMO, if you really play XI, you should've realized there's "really" alot of assets reused in ARR. It kinda already makes me think that Vana'diel and Eorzea shares same universe (which some other ppl claims not).
You still haven't told me how the stat system in FFXI was imbalanced.Read your own post. You're relating things that are happening in one game to what happens in this one. The ilevel bump coming in 2.4 was likely planned before ARR even released. Also, XI did not introduce ilevel. It's been around for quite a long time, not always visible, but it's been there.
If you are just looking for character models
http://wiki.ffxiclopedia.org/wiki/Category:Bestiary
and start clicking on things. Most monster designs were in XI.
well, there aren't any reused assets, that would look ridiculous. Essentially reused concept art and names, though given the way FF always reuses various enemy types and the like it's hard to say that it's all from XI. I guess specifically from XI are goblins, automatons, Mamool Ja, elementals/ sprites (though I think they have a slightly different look now), wamora, mandragoras, goobues, flies, flytraps, treants and bulbs, manticores, sheep, and probably some others. I suppose the birds look about the same. Eh, really there's a lot more than I thought.
Last edited by Nutz; 07-04-2014 at 04:58 PM.
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