Quote Originally Posted by ispano View Post
And many of them were in other Final Fantasy Games too.
The monster types and names are from other titles, but the actual character models are basically just higher quality renderings of models from XI.

And having things that boost specific abilities is different from boosting things like double attack rate, store tp, enmity +/-, and convert HP/MP. They could add skill specific stats, but using that as justification to not increase the stat diversity is just refusing to accept an idea based solely on stubbornness rather than it's merits as a potential idea.

It'd actually make content more accessible because they could create dungeons/raids that center around an ilvl of say, 100, and instead of making the new content release ilvl 110 gear, they could make new content release ilvl 100 gear with different stats. That would allow more people to participate because they aren't playing catch up every patch. That would, of course, require the secondary stats to have more of an impact, not have universal values, and be more diverse. For this example, I'm assuming the stats have the same weights. One piece could have 20 acc/crit, one could have 40 determination, and one could have store tp. It would allow for people to try to maximize a specific stat or spread out how they like.