Quote Originally Posted by Ryans View Post
You still haven't told me how the stat system in FFXI was imbalanced.
Same reason gear wasn't well balanced in 1.0. The more things you add to gear, and I don't mean to the same piece either. I mean the "variety" people are asking for. Let's take your basic stats. They scale a certain way with higher levels and more of the stat and so on, very simple to tweak and adjust for the desired outcome. however, once you start throwing in "special" things. For example, and I'm remembering this as best I can, but Bard AF gloves in 1.23+ or some other AF piece of theirs, boosted Mage's Ballad. How do you then balance that against similar gloves that simply have more stats? It's not as simple to balance. Now, throw in even MORE of these special effects. It starts to take more time, or they just don't care about balance as much and put less time into it. But when things are unbalanced too much, it causes problems. Like you need THIS belt to do this dungeon, not this other "equivalent" belt, THIS belt. More options don't always give you more options.

Not to mention, and i'm still looking for where they said it, the devs of XI even said they didn't really care about balance. So take that one with a grain, but i'll update the post if I find it.

Quote Originally Posted by Ryans View Post
If you are just looking for character models
http://wiki.ffxiclopedia.org/wiki/Category:Bestiary
and start clicking on things. Most monster designs were in XI.
And many of them were in other Final Fantasy Games too.