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  1. #51
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by ispano View Post
    And many of them were in other Final Fantasy Games too.
    The monster types and names are from other titles, but the actual character models are basically just higher quality renderings of models from XI.

    And having things that boost specific abilities is different from boosting things like double attack rate, store tp, enmity +/-, and convert HP/MP. They could add skill specific stats, but using that as justification to not increase the stat diversity is just refusing to accept an idea based solely on stubbornness rather than it's merits as a potential idea.

    It'd actually make content more accessible because they could create dungeons/raids that center around an ilvl of say, 100, and instead of making the new content release ilvl 110 gear, they could make new content release ilvl 100 gear with different stats. That would allow more people to participate because they aren't playing catch up every patch. That would, of course, require the secondary stats to have more of an impact, not have universal values, and be more diverse. For this example, I'm assuming the stats have the same weights. One piece could have 20 acc/crit, one could have 40 determination, and one could have store tp. It would allow for people to try to maximize a specific stat or spread out how they like.
    (0)

  2. #52
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Estellios View Post
    Morbols and Sahagin look WAY different than they did in FF11 and Raubahn isn't even the same person...
    They look similar, not "WAY different". And I said the name is shared, never said they were the same person.
    (0)

  3. #53
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ryans View Post
    You still haven't told me how the stat system in FFXI was imbalanced.



    If you are just looking for character models
    http://wiki.ffxiclopedia.org/wiki/Category:Bestiary
    and start clicking on things. Most monster designs were in XI.
    Ah yeah I see a couple of things that could be touched up XI models now, neat.

    Though I do see that the majority of things have been redesigned and the reused assets may just have been a matter of the mob being popular among the staff.

    Edit: thats just me extrapolating an answer though but SE does have the funding to redesign every single one of them for sure.
    (0)

  4. #54
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Correct me if I'm wrong here, but isn't the current ilvl cap 110 and the previous one 90? Even if your weapon is 115 and the rest of your gear is 110, your average according to the system should still be 110 (maybe it's 110.4 or something, and it is rounded down). But yea, that was besides the point.

    As far as upping the ilvl cap, it will definitely happen but when the third coil comes out. So, you have a while really. If someone is already ilvl110, they can work on gear for a alt job or something. I don't think there is but a handful of 110 on leviathan server if that.

    Likely they will release the next version of the zodiac quest before they release the next coil. So maybe you might get your ilvl cap upgrade a bit sooner if the weapon becomes i120.
    (0)

  5. #55
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Items Level will keep increasing as new a harder content is put in the game.
    (0)

  6. #56
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50





    This is clearly not the same model though bobbin. Unless i'm just missing a sahagin model that was in xi .
    (1)

  7. #57
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Doubt myth will be removed. We already know myth gear is being moved to the hunt rewards. Myth will always be around for relics.
    You needed philosophy originally to get your base relic, then myth to buy the zenith. Now it's myth for both so they could easily do the same with 2.4 when/if they remove the weekly cap for Sold and make what is purchaseable with myth, need sold.
    (1)

  8. #58
    Player
    ninthfantasy's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    431
    Character
    Lunaa Moon
    World
    Zodiark
    Main Class
    Astrologian Lv 70
    I hope it doesn't increase more, well not until at least 2.4, as I'm struggling to catch up after a short break from the game. Before the break, I was steadily keeping up with the server in terms of gear progression, I had soldiery pieces, had missed a couple of caster drops in T6 mainly due to having zero luck, had my Leviathan weapon, was grinding it for a mirror... I take a few weeks to a month break for Uni work, currently not in a raid group, and having one hell of a time trying to keep up with all the ilvl100s running around my server. Some people in PF want only 100 for Brayflox runs... I mean, c'mon. :| I'd love a couple of more months to catch up... then raise it.
    (0)

  9. #59
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Not unless they add 3rd coil then...which is possible, it will be 6 months since 2nd coil, then. And i think they will increase cap, every 6 month.

    Also, Hydra and those other things, aren't really made to be permanent content, they are just there for relic quest. And they are nerfing content, so that ppl can catch up; so increasing ilv helps ppl get through it, if they didn't before.

    Also i heard talk about ilv sync which would be the only way to keep content somewhat challenging.
    When they increase lv cap, we'll have ilv 100 ppl, doing lv 50+ content, which would make it way to easy; and ppl are already whining that the game is to easy.
    That's going to totally kill any speed-running though, and ppl gonna rage about brayflox taking 15min, instead of 7ish.
    But, you're talking as if everyone HAS ilv111 atm, when many don't even have 91 yet. And anyone that has 111, probably stopped caring much about Hydra or Labyrinth, long ago....and ppl are still wiping in TitanHM, more often than not.
    (0)
    Last edited by Radacci; 07-04-2014 at 07:42 PM.

  10. #60
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by ninthfantasy View Post
    I hope it doesn't increase more, well not until at least 2.4, as I'm struggling to catch up after a short break from the game. Before the break, I was steadily keeping up with the server in terms of gear progression, I had soldiery pieces, had missed a couple of caster drops in T6 mainly due to having zero luck, had my Leviathan weapon, was grinding it for a mirror... I take a few weeks to a month break for Uni work, currently not in a raid group, and having one hell of a time trying to keep up with all the ilvl100s running around my server. Some people in PF want only 100 for Brayflox runs... I mean, c'mon. :| I'd love a couple of more months to catch up... then raise it.
    Have you not paid any attention to the way they've been doing patches? The ilvl only increases when a new binding coil is released. Is there one being released in 2.3? Nope? Then no increase.

    In any event, I don't understand what you people want them to do if you don't want an increase in ilevel. Even with horizontal progression, something is obviously going to be better, and you will obviously be made stronger by said thing, so the power level is still increasing just as it would with just a base stat increase. Unless you're implying you don't want to be made stronger. In which case, wtf was that giant thread that was whining that "gear matters too little" going on about, because apparently people are just fine with the idea of staying at the same power level for 6 months.
    (0)
    Last edited by Kiokin; 07-04-2014 at 07:44 PM.

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