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  1. #1
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    Quote Originally Posted by Xatsh View Post
    XI it was massively rewarding at the end and really made a massive difference in the game, but it was a hell grind to get there and required 100s of hours of farming to get the money to do it. XIV it is more fun leveling and no stress but pointless in the end. your choice on what is preferred. I am not in the Fun is always better camp, it has to have meaning in my eyes.
    Exactly the thing I was talking about. For you FFXIV's crafting doesn't have meaning because you can't make instant millions with it like you could in FFXI, even though you actually can make millions with it, it just requires a lot more work.

    The effort in FFXI was front-loaded, here the effort comes after you capped your craft.
    (1)

  2. #2
    Player
    Valmar's Avatar
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    Sep 2013
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    Ul'dah
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    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Quote Originally Posted by branshaw View Post
    My second idea: Allow all the high level gear/weapon recipes to be made by crafters... Yes, you farm all the mats, and allow a master crafter to craft your gear.. guaranteed HQ, no chances of breaking, etc just the fact that a high level crafter can craft them will be incentive for people to level crafts as there will actually be hopes of profit in the time it takes to level up a craft to 50...

    Thoughts/concerns? What would this do to the "casual" gamer? They would still be able to farm their own gear and craft it if they wanted, in about the same amount of time it currently takes, there would just be the option of some open capitalism in Eorzea..

    TLDR: crafting/farming is useless for profits. plz fix
    Once upon a time. I needed 10 characters to post, since my post was so short, apparently the text for the Quote was not considered among the "10 Characters" but was still included in the 1000 Character limit. GG SE ANYWAY....

    Your Second idea while being a half-way decent idea, SE has alrdy stated that Crafters will Never be able to craft gear better or equal to what drops in the Highest Tier Content.

    And there are incentives to Level crafting, unless you want to rely on others for everything. Furniture, Items for Spirit Bonding, Materia for Novus/Gathering and Crafting Gear.

    Crafting the new Meldable gear that comes with each patch. The Hardcore raiders are all about that, and most of the time will buy it from you instead of making it themselves.

    and with all the new recipes that come out each patch you will need all the cross class skills even if you only care about Cooking.
    (0)

  3. #3
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    While I agree that endgame gear should require crafting, I completely disagree with the economy being bad because my definition of a "good economy" isn't based on "I craft 1 item and sell it for millions of gil". Because farming spiders in Altepa for months to get enough gil to buy a Haubergeon is not fun.

    People are selling and buying stuff from the MB, and if you put in the effort, you can make a lot of gil. The economy is fine. And it will continue to be fine as long as they keep adding new stuff to craft and new stuff to buy and sell.
    (1)

  4. #4
    Player
    NefarioCall's Avatar
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    Mar 2011
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    Ul'Dah
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    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I still think a lot of the flaws in this game are related to development time and development priority.
    For example, noting how much better the 2.2 Main Scenario is in quality than the 2.1 Quests.

    As the 'launch items' further get sorted away... those main UI adjustments, balancing issues, immediate end game needs, etc etc etc..
    Attention should be diverted to things that'll really help make the game more dynamic.

    I could be way wrong,
    but i think this game is likely to be waaaaaaaaay better in 2 years time than it is now.
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  5. #5
    Player
    Aegis's Avatar
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    Mar 2011
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    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    There's no real economy here (at least as far as crafting goes) because of three things:

    1. leveling to 50 is easy and quick. Why spend Gill on gear you will out-level before the day is over?

    2. Gear drops like rain in class quests and in the instanced dungeons the game encourages you to spam.

    3. Crafted items are not BIS for any DoM/DoW (save for some very niche tank builds) and SE have confirmed this will remain the case.
    (0)

  6. #6
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    Quote Originally Posted by Aegis View Post
    There's no real economy here (at least as far as crafting goes) because of three things:

    1. leveling to 50 is easy and quick. Why spend Gill on gear you will out-level before the day is over?
    And yet people still buy equipment.

    Quote Originally Posted by Renik View Post
    Buyers buy cheap, sellers lose money too often due to undercuts, this is not a good economy, the game is just telling you: Hey don't craft it's useless, and even if you find a good business it'll be dead in less than a week.
    You're doing something really wrong if you're losing money while crafting to sell. Like I've said several times before, there's money to be made crafting, you just won't be making millions on a single item (which is the real reason why people claim that the economy is bad).
    (1)
    Last edited by Gilthas; 07-04-2014 at 09:13 PM.

  7. #7
    Player
    Renik's Avatar
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    Aug 2013
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    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gilthas View Post
    You're doing something really wrong if you're losing money while crafting to sell. Like I've said several times before, there's money to be made crafting, you just won't be making millions on a single item (which is the real reason why people claim that the economy is bad).
    Not a big loss, but in most cases you start a business thinking you can gain 500k but when you finally put the item on sale you don't get more than 150k, you have spent 90k and 3h expecting to get 500 but you get 150k, it's indeed a loss. (made up, but valid numbers)

    And this happens because with the current system there are not enough "chances" and everyone goes for the same one.
    (0)

  8. #8
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    Quote Originally Posted by Renik View Post
    Not a big loss, but in most cases you start a business thinking you can gain 500k but when you finally put the item on sale you don't get more than 150k, you have spent 90k and 3h expecting to get 500 but you get 150k, it's indeed a loss. (made up, but valid numbers)

    And this happens because with the current system there are not enough "chances" and everyone goes for the same one.
    Even with your example you made 60k profit. A loss is when you lose money, not make less than what you were expecting.
    (4)

  9. #9
    Player
    Xystic's Avatar
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    Oct 2013
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    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gilthas View Post
    Even with your example you made 60k profit. A loss is when you lose money, not make less than what you were expecting.
    People looking to get rich fast always believe the economy is broken when they can't make 500,000,000 gil off a wind shard. -_-;
    (0)

  10. #10
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Gilthas View Post
    Even with your example you made 60k profit. A loss is when you lose money, not make less than what you were expecting.
    I do agree with you with Money gain. The question is "Was it worth the time spent on getting your profit?" If it took you 6 hours to get 60k, is 10k per hour worth it?
    (0)

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