Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 44
  1. #21
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by TeganLaron View Post
    That's your opinion.


    Isn't that basically what every post on the forum is? One person or another opinion? If you aren't comfortable with that then maybe not read the forums?
    (2)
    Last edited by AzakaTonnerre; 07-04-2014 at 12:20 PM.

  2. #22
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    I don't understand why a buyer would like FF11 AH, it was good for sellers only,
    buyers need to test the price from low to high for many many times or you will over-paid for the item.

    Moreover, in FF11 crafting not really make profit, actually the profit was came from the materials, unless you got a HQ by RNG.
    And I recall during levelup crafter, I needed to sell all products to npc as no one will buy,
    and I even needed to camp at the vendor npc to buy the materials upon daily reset.

    In short, IMO economy in ARR is more enjoyable than XI ^^;
    (1)

  3. #23
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AzakaTonnerre View Post
    blah blah uses gifs because they can't process an original thought
    Yes, but I make the point of saying it as some people try and pass their opinion off as fact. So was just making sure people knew that my opinion was that the economy was fine, before someone tried to disprove me with facts.

    Rather than trolling the threads trying (and failing) to be funny, why not try contributing engaging your brain can be fun.

    Also a question mark is for questions only you use one of these . when it's not a question.
    (1)

  4. #24
    Player
    Podimir's Avatar
    Join Date
    Sep 2011
    Posts
    12
    Character
    Starcry Dawnsabre
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by branshaw View Post
    My second idea: Allow all the high level gear/weapon recipes to be made by crafters... Yes, you farm all the mats, and allow a master crafter to craft your gear.. guaranteed HQ, no chances of breaking, etc just the fact that a high level crafter can craft them will be incentive for people to level crafts as there will actually be hopes of profit in the time it takes to level up a craft to 50...
    I am all for crafter's crafting relic weapons, the fact that an NPC does it is silly when players would run and operate this system and circle an economy around it. I am going to tell you a fat NO to atma drops. i have got to atma weapons and ill tell you I am in no mood to farm fates for another.
    (1)

  5. #25
    Player
    VesperValveto's Avatar
    Join Date
    Apr 2014
    Posts
    68
    Character
    Vesper Valveto
    World
    Odin
    Main Class
    White Mage Lv 67
    Quote Originally Posted by permbanned View Post
    Why even post in a thread about the economy then? >.>
    I dunno, maybe to inform the OP about the way to bypass the character limit, but I get that its much more thrilling to ignore that part of my post that way you could leave a witty comment.
    (0)

  6. #26
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Quote Originally Posted by permbanned View Post
    Why even post in a thread about the economy then? >.>
    Because he wanted to be that guy that tells the OP that you can edit your first post beyond the limit.
    (0)

  7. #27
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    While I agree that endgame gear should require crafting, I completely disagree with the economy being bad because my definition of a "good economy" isn't based on "I craft 1 item and sell it for millions of gil". Because farming spiders in Altepa for months to get enough gil to buy a Haubergeon is not fun.

    People are selling and buying stuff from the MB, and if you put in the effort, you can make a lot of gil. The economy is fine. And it will continue to be fine as long as they keep adding new stuff to craft and new stuff to buy and sell.
    (1)

  8. #28
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ShinkuTachi View Post
    inb4 internet economists tell us all the reasons why our current system is better than blind auctions in every way.
    I take offence at that! All the cool economists make their case on the internet these days!
    (1)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  9. #29
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nicobo View Post
    I don't understand why a buyer would like FF11 AH, it was good for sellers only,
    buyers need to test the price from low to high for many many times or you will over-paid for the item.

    Moreover, in FF11 crafting not really make profit, actually the profit was came from the materials, unless you got a HQ by RNG.
    And I recall during levelup crafter, I needed to sell all products to npc as no one will buy,
    and I even needed to camp at the vendor npc to buy the materials upon daily reset.

    In short, IMO economy in ARR is more enjoyable than XI ^^;
    Crafting in XI was massive profits above and beyond anything else in the game. I could sit in town and buy off the AH and turn 100k into 1million in an hour with capped woodworking (A cheap to level craft).

    Leveling a craft in XI cost 100s of millions and yes it was almost all work. But the payoff was at the end. Those who took the time to craft and level it up never had to farm for gil again. You were set in the money area of the game more or less for ever. Goldsmith cost 150-250million to cap it. But once you did you could pull in 15-25mill a week though, without ever leaving town spending 30mins a day. Woodworking I could take those NPC shop items and turn 10k into 120k in about 5mins. And they sold fast as demand was always there at least for the first 7 years of the games life. Almost all the people with relics who did not have a whole guild giving them stuff were capped level crafters.

    NQ gear was worthless yes, HQ gear is where you made money. HQ rates were more or less 1%, 10%, 30%, 50% depending on your tier you hit on the craft recipe. The more rare the more profit. The harder the craft to level up the more money the end product.

    Honestly it is almost polar opposite of XIV.

    XI it was massively rewarding at the end and really made a massive difference in the game, but it was a hell grind to get there and required 100s of hours of farming to get the money to do it. XIV it is more fun leveling and no stress but pointless in the end. your choice on what is preferred. I am not in the Fun is always better camp, it has to have meaning in my eyes.
    (0)

  10. #30
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by Xatsh View Post
    XI it was massively rewarding at the end and really made a massive difference in the game, but it was a hell grind to get there and required 100s of hours of farming to get the money to do it. XIV it is more fun leveling and no stress but pointless in the end. your choice on what is preferred. I am not in the Fun is always better camp, it has to have meaning in my eyes.
    Well good news, albeit the whole de-synth thing is ganna be one hell of an investment of primal/allagan drops.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Tags for this Thread