Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60

    Is Parry going to be reworked?

    The general consensus seem to be that it's a terrible stat for tanks, which is odd as it's the "only" tanking secondary stat in the game.

    Will this stat be re-worked in 3.0? Why not just convert Parry into flat out physical damage mitigation and rename it, like Bonus Armor or Defense? The more of it you have the less physical damage you take.

    Imagine my sadness and disappointment that now I may have to re-farm 75 Alexandrite all over again (I know it takes like 3-4 days of hunts but still) because I went Parry/ACC and I feel like I'm gimping groups I join. Please give me some form of hope
    (1)

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Accuracy on your weapon is great, so if you decide that you do want to respec it you'll only need to peel off the parry stat. Honestly, the difference isn't enough to gimp groups that you join. If they aren't making DPS checks because you're lacking a few points of crit/det then there's much bigger problems than your secondary stats.
    (2)

  3. #3
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    To be fair Parry isn't the worse stat it just needs a decent amount of numbers put into it but I've put Parry on my Weapon and were doing just fine in Fcob. Heck some heavy hitting attacks I parried and that saved some heavy healing on me.

    Also some people seem to think your Parry stat effects the amount of damage you reduce but that's Strength stat that determines it. Parry just increases the chance of you Parrying.

    Some people will say replace it with Det for more DPS and healing received but that is also another stat that requires alot in order to make any major difference and to top it off your a Tank not a DPS. But if your really worried about your DPS output I recommend putting your bonus stats into STR. That way your Block/Parry will midgate more damage and your over all DPS output will be increased.

    But hey at least we got some choice in what we can do with our stats.
    (1)

  4. #4
    Player
    Heskett's Avatar
    Join Date
    Sep 2013
    Posts
    242
    Character
    Mili Brand
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I've also invested into Parry on my Paladin and I realize its not very that good at the end, but I'd just say sit on your Parry build until 3.0. If they change it, neat! If Parry stays the same, then I'd focus on getting more Crit/Det.
    (0)

  5. #5
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I'm genuinely interested in the sources for "parry is a terrible stat for tanks". What exactly is it saying?
    • Parry is terrible for tanking as a whole; get rid of all the parry you see on all your gear for Det/Crit/SS! In fact if not for the high armor you're better off wearing STR DPS gear!
    • Parry is terrible to put on your Novus due to the stat caps on the scroll, but you still need lots of parry on other pieces of gear. It's just not reliable enough and/or you can't get it high enough to make it reliable.
    What exactly is it saying?

    Quote Originally Posted by Martin_Arcainess View Post
    Some people will say replace it with Det for more DPS and healing received
    If I remember correctly, Determination will raise the amount of healing from healing spells you cast, but have absolutely no effect on the healing you receive. Am I wrong?
    (1)

  6. #6
    Player
    Metabug's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Mon'sae Crux
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Expecting it to be somehow reworked in 3.0, because currently it works just the same way as block, being totally random and unreliable.
    My ideas on parry:
    Why not turn totally passive skill into active skill modificator. Give everyone active skill "Parry", which will depend on the amount of parry points you've got.
    "Parry (Active). Parry one physical attack." Amount of mitigated damage depends on STR stat. Cooldown depends on Parry (Passive) stat and amount of damage recieved from previous parried attack. More damage was parried - longer is cooldown before next Parry. Not on global cooldown. Has no "use" animation. Doesn't break other skill casts / Can be used any time.
    This will turn Warriors into something like evasion tanks, leaving their worst-case survivability unchanged. Even now I can sometimes see over 10 enemy attacks one after another unparried.
    At the same time it will greatly increase best-case survivability of top Warrior players.
    It may work. At least Warriors' life will be less boring.

    Quote Originally Posted by Zfz View Post
    If I remember correctly, Determination will raise the amount of healing from healing spells you cast, but have absolutely no effect on the healing you receive. Am I wrong?
    Reddit says you're right. DET affects only outcoming "damage", attack or healing.
    (2)
    Last edited by Metabug; 03-02-2015 at 12:53 AM.

  7. #7
    Player
    Franchesca's Avatar
    Join Date
    Sep 2013
    Location
    Lower Jeuno
    Posts
    91
    Character
    Franchesca Ridill
    World
    Coeurl
    Main Class
    Marauder Lv 60
    I main as WAR and I absolutely hate the Parry stat. It's not reliable and does not often work, the probability of parrying is extremely low. I invested the melds on my relic with Acc/Crit/Det instead. No regrets.
    (0)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    DRK is Parry focused iirc, so that probably means they're reworking the stat. As is Parry just doesn't scale well and isn't necessary due to the scripted tank busters and auto attacks hitting for nothing. They'll either have to change the game as a whole or change the stat.
    (0)

  9. #9
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    I've actually parried attacks on my mages... when it kicks in, it does make a difference. The trick is having it proc that is the problem. Wish it was a little more enhanced like it was in XI...let it's proc rate also receive a bonus from a particular stat like they did over there (maybe DEX?).
    (0)

  10. #10
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SpookyGhost View Post
    DRK is Parry focused iirc
    I don't think we've really seen any information on how the class will work in XIV, have we? o.O
    (0)

Page 1 of 3 1 2 3 LastLast