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  1. #29
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Hotohori View Post
    Well people complained the game was too easy and they really only had two choices.

    A) Make everyone weaker.
    B) Make the enemies stronger.

    They picked A. Also I think lancer is next in line for a reduction to power. The new accuracy formula with speed surge attack speed and the damage on spears makes it the best of the close ranged attackers from my play experience as a 32 lancer, marauder, pugilist and gladiator. Being able to test same rank against the same mobs, it just shines a little more then the rest right now for me. Archer still costs me gil so it just has to be more effective but that's another story.
    yes it was obvious to me with this system lancer would be the best dps, its a tp based system and lncer is best tp, only problem against it, is lancer is the most paper class in the game probably. But the even bigger problem is Archer is either right next to lnc or above it, and archer is actually more survivable, and less of an mp sync. The current difficulty is all tied to curing/mp management.


    id have went with, make enemies stronger/more complex.

    and even with overall making classes weaker, that might be ok, but thier technique is to slow people down with mp regen wait times or increase the amount of healers needed. they barely touched archer, but severly limited the other classes basic playstyles, which were still behind in dps, but now? lnc/pug/mrd is essentially played the same exact way, except lnc is best at it.

    they supposedly wanted to make classes more unique, but the only one that is really more unique is conjurer. and they increased the value of con and gld and even archer while decreasing the value of every other class.

    btw gil is irrelevant, if i could pay archer prices per hour to make my favored jobs equally entertaining, and effecient, i would do in a second. i honestly think most people would. Give me a potion that gives me back flurry, light strike and pummel, and increases my dps to archer levels, and ill gladly pay, although i would contend archer is paying for the ability to take less damage, and cost mages less, which is tied to the whole difficulty right now, since it really is only about mp/cure/dmg taken.

    Arrow cost is a joke, you make 333 at once, and its supposed to get even easier next patch.
    (1)
    Last edited by Physic; 07-24-2011 at 10:41 AM.

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