Quote Originally Posted by Physic View Post
they actually went out of their way to lower other classes effectiveness,

they nerf all basic job skills, which were other DDs bread and butter, but at the very same instant everyone else gets 30-60 seconds skills they take the best archer skill and make it 15 seconds.

They add an AA and cool down based system while giving mrd the longest cool down time, and less dmg on thier weapons than people will lower attack speed? not to mention their basic skill for hitting multiple monsters and thus making thier long attack time possibly worth it, is 30 seconds and 60 seconds?

They make curing/mp management the most important thing in the game, and nerf thms curing potential, and mp management skills?

they must have done all this on purpose, they wanted to destroy any feasibility of half the jobs for any content.
Well people complained the game was too easy and they really only had two choices.

A) Make everyone weaker.
B) Make the enemies stronger.

They picked A. Also I think lancer is next in line for a reduction to power. The new accuracy formula with speed surge attack speed and the damage on spears makes it the best of the close ranged attackers from my play experience as a 32 lancer, marauder, pugilist and gladiator. Being able to test the same rank against the same mobs, it just shines a little more then the rest right now for me. Archer still costs me gil so it just has to be more effective but that's another story.