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  1. #1
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    In a game where your character is freely able to play as any class on the fly, a truly optimized party will try to minimize the roles that have greater liability to the party. It's just common sense that you want the group to be strong against specific situations but that does not mean there will not be any future scenarios where your class can shine and be highly desirable. A great example would be a summoner at promathia missions or black mage at bcnms. But if you think that I would want either of those jobs in a experience party set up for burning colibri, you must be joking. Hopefully they will come out with enough content where different situations call for different classes to be used to become the optimal fighting group.
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  2. #2
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    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Hotohori View Post
    In a game where your character is freely able to play as any class on the fly, a truly optimized party will try to minimize the roles that have greater liability to the party. It's just common sense that you want the group to be strong against specific situations but that does not mean there will not be any future scenarios where your class can shine and be highly desirable. A great example would be a summoner at promathia missions or black mage at bcnms. But if you think that I would want either of those jobs in a experience party set up for burning colibri, you must be joking. Hopefully they will come out with enough content where different situations call for different classes to be used to become the optimal fighting group.
    con is REQUIRED now for any content GLAD is the hands down best at hate management AND dmg mitigation, even more than before ARCH has the highest dps in the game with the least risk.

    Im sorry but they have built a system where glad con arch is the whole team no matter what the content.
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  3. #3
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    Quote Originally Posted by Physic View Post
    con is REQUIRED now for any content GLAD is the hands down best at hate management AND dmg mitigation, even more than before ARCH has the highest dps in the game with the least risk.

    Im sorry but they have built a system where glad con arch is the whole team no matter what the content.
    I agree with the content that was just released, the developers took a very basic approach on how to create difficult content by limiting the effectiveness of most of the classes for a specific situation. Soon as bard is released, I'm sure it will take another spot in the optimal party set up for most situation as well and squeezing out another space from a melee player. Sadly this is what happens when the people ask for specialized roles because the truth is not all roles are valued equally in the optimal party. They tried to equalize the effectiveness of Disciples of War and only ended up with a mesh of identical classes specializing in either defense, evasion, parry, ranged and enfeeblement which people found to be dull and boring.
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  4. #4
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    Physic's Avatar
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    Apr 2011
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Hotohori View Post
    I agree with the content that was just released, the developers took a very basic approach on how to create difficult content by limiting the effectiveness of most of the classes for a specific situation. Soon as bard is released, I'm sure it will take another spot in the optimal party set up for most situation as well and squeezing out another space from a melee player. Sadly this is what happens when the people ask for specialized roles because the truth is not all roles are valued equally in the optimal party. They tried to equalize the effectiveness of Disciples of War and only ended up with a mesh of identical classes specializing in either defense, evasion, parry, ranged and enfeeblement which people found to be dull and boring.
    they actually went out of their way to lower other classes effectiveness,

    they nerf all basic job skills, which were other DDs bread and butter, but at the very same instant everyone else gets 30-60 seconds skills they take the best archer skill and make it 15 seconds.

    They add an AA and cool down based system while giving mrd the longest cool down time, and less dmg on thier weapons than people will lower attack speed? not to mention their basic skill for hitting multiple monsters and thus making thier long attack time possibly worth it, is 30 seconds and 60 seconds?

    They make curing/mp management the most important thing in the game, and nerf thms curing potential, and mp management skills?

    they must have done all this on purpose, they wanted to destroy any feasibility of half the jobs for any content.
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  5. #5
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    Quote Originally Posted by Physic View Post
    they actually went out of their way to lower other classes effectiveness,

    they nerf all basic job skills, which were other DDs bread and butter, but at the very same instant everyone else gets 30-60 seconds skills they take the best archer skill and make it 15 seconds.

    They add an AA and cool down based system while giving mrd the longest cool down time, and less dmg on thier weapons than people will lower attack speed? not to mention their basic skill for hitting multiple monsters and thus making thier long attack time possibly worth it, is 30 seconds and 60 seconds?

    They make curing/mp management the most important thing in the game, and nerf thms curing potential, and mp management skills?

    they must have done all this on purpose, they wanted to destroy any feasibility of half the jobs for any content.
    Well people complained the game was too easy and they really only had two choices.

    A) Make everyone weaker.
    B) Make the enemies stronger.

    They picked A. Also I think lancer is next in line for a reduction to power. The new accuracy formula with speed surge attack speed and the damage on spears makes it the best of the close ranged attackers from my play experience as a 32 lancer, marauder, pugilist and gladiator. Being able to test the same rank against the same mobs, it just shines a little more then the rest right now for me. Archer still costs me gil so it just has to be more effective but that's another story.
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  6. #6
    Player
    Physic's Avatar
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    Character
    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Hotohori View Post
    Well people complained the game was too easy and they really only had two choices.

    A) Make everyone weaker.
    B) Make the enemies stronger.

    They picked A. Also I think lancer is next in line for a reduction to power. The new accuracy formula with speed surge attack speed and the damage on spears makes it the best of the close ranged attackers from my play experience as a 32 lancer, marauder, pugilist and gladiator. Being able to test same rank against the same mobs, it just shines a little more then the rest right now for me. Archer still costs me gil so it just has to be more effective but that's another story.
    yes it was obvious to me with this system lancer would be the best dps, its a tp based system and lncer is best tp, only problem against it, is lancer is the most paper class in the game probably. But the even bigger problem is Archer is either right next to lnc or above it, and archer is actually more survivable, and less of an mp sync. The current difficulty is all tied to curing/mp management.


    id have went with, make enemies stronger/more complex.

    and even with overall making classes weaker, that might be ok, but thier technique is to slow people down with mp regen wait times or increase the amount of healers needed. they barely touched archer, but severly limited the other classes basic playstyles, which were still behind in dps, but now? lnc/pug/mrd is essentially played the same exact way, except lnc is best at it.

    they supposedly wanted to make classes more unique, but the only one that is really more unique is conjurer. and they increased the value of con and gld and even archer while decreasing the value of every other class.

    btw gil is irrelevant, if i could pay archer prices per hour to make my favored jobs equally entertaining, and effecient, i would do in a second. i honestly think most people would. Give me a potion that gives me back flurry, light strike and pummel, and increases my dps to archer levels, and ill gladly pay, although i would contend archer is paying for the ability to take less damage, and cost mages less, which is tied to the whole difficulty right now, since it really is only about mp/cure/dmg taken.

    Arrow cost is a joke, you make 333 at once, and its supposed to get even easier next patch.
    (1)
    Last edited by Physic; 07-24-2011 at 10:41 AM.

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