While featherfoot, second wind, and self cures help it is still a problem yeah. I wouldn't want it to not be a problem entirely though. I don't want them to make enmity gain much easier for tanks so that healers don't have to worry about, that should always be half of being a healer in any decent MMO. Also melee should have to run the risk of dieing to an AOE, but should have tools/equipment themselves that can mitigate this to an extent.

What they absolutely should not do though is go back to the old ways of pre-1.18/copy heal-bot and tank-bot mechanics of certain other MMO's, because then the game is far too simple. But with the changes I will agree that close range DD definitely need mechanics that keep them viable in spite of their added liability. I think we'll get those though in the next 2-3 patches.