Quote Originally Posted by Physic View Post
uh it was very obvious they put that in so that if a rng got hate, he couldnt just run from the monster and never get hit, it was a simplified solution, but every monster needs some means of dealing with ranged attackers, or you just get problems like people are talking about now.
No if that were the case, then we wouldn't have enemies that run and recover HP, and still snipe you.

There are so many ways to deal with fragile back-liners, it's not funny. The fact we don't have it in FF14, is a testament to how backwards some thinkings are from our former FF14 developers.

Something as simple as "stun" for instance has been effective in many games.

It's not the problem of theory it's the problem of FF14. There's a difference. And should be easily fixable.

FYI, the cure MP rate is still heck better then FF11, which lived on mages and roles. I remember having 300MP, and 3 curaga is the limit. Living on cure 1 and regen, with rest was a way of life...kids these days.