Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 43
  1. #11
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by kukurumei View Post
    No that's an easy problem to fix and has been fixed in other games, even in later FF11.

    Whoever said aoe has to be a circle much less around the monster is archaic.

    The fact that this change on old scenario monsters is a long time coming to change, just like how every monster has range attacks for some unknown reason.

    uh it was very obvious they put that in so that if a rng got hate, he couldnt just run from the monster and never get hit, it was a simplified solution, but every monster needs some means of dealing with ranged attackers, or you just get problems like people are talking about now.

    Making a game a holy trinity, means everyone has to be something in the trinity, and have to have roughly the same ability to do whatever that role is, right now this is far from the case.
    (2)

  2. #12
    Player

    Join Date
    Jul 2011
    Posts
    231
    Kukurumei, i cant tell if you agree with me or not

    i think your saying im wrong but then you say that thing could be like this and that... ie not how they are right now

    i am not talking about how things could be theoretically, i am talking about how the game stands right now
    (0)

  3. #13
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Physic View Post
    uh it was very obvious they put that in so that if a rng got hate, he couldnt just run from the monster and never get hit, it was a simplified solution, but every monster needs some means of dealing with ranged attackers, or you just get problems like people are talking about now.
    No if that were the case, then we wouldn't have enemies that run and recover HP, and still snipe you.

    There are so many ways to deal with fragile back-liners, it's not funny. The fact we don't have it in FF14, is a testament to how backwards some thinkings are from our former FF14 developers.

    Something as simple as "stun" for instance has been effective in many games.

    It's not the problem of theory it's the problem of FF14. There's a difference. And should be easily fixable.

    FYI, the cure MP rate is still heck better then FF11, which lived on mages and roles. I remember having 300MP, and 3 curaga is the limit. Living on cure 1 and regen, with rest was a way of life...kids these days.
    (1)

  4. #14
    Player

    Join Date
    Jul 2011
    Posts
    231
    I played 11 for 5 years....
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    43
    All aboard the back to the dark ages of FFXI train. Not a Gladiator, Archer, or Conjurer?

    Go to hell!
    (5)

  6. #16
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    See, but they have moved away from all this crap in XI, making the game fun. Which makes me go "wha????" when the XIV developers are like "let's go back to 2002!"
    (1)

  7. #17
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by LuxLex View Post
    See, but they have moved away from all this crap in XI, making the game fun. Which makes me go "wha????" when the XIV developers are like "let's go back to 2002!"
    because 2010 make 90% of the player base run away?
    (0)

  8. #18
    Player

    Join Date
    Jul 2011
    Posts
    231
    its actually pretty funny, the system was fine before patch- all they had to do is make provoke do something and make it so i could keep hate without using raging strike and ferocity... thats all they had to do

    this is coming from a R50 glad
    (1)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    yup, this is 100% right.
    currently we have 3 close DD's and a few range dd's/mages in our setup, and by the time a mob uses an aoe and mages start healing, no matter if curaga or spam cure/sac, the hate is gone from the tank instantly.

    i also had that issue today while grinding my 36 gladiatior.
    as soon the enemy launches an aoe strong enough for the mages to cure multiple times, or use curaga twice my hate is gone, and there is no helping but to watch the enemy run towards them.
    taunt, provoke, war monger, and various skills like rampart didn't help shit to get the hate back to me.

    they gotta reduce the amount of hate some skills produce and imrpove the hate others like taunt/provoke and such produce, that's for sure.

    this has nothing to do with easy/hard mode anymore, this is just insane.
    (2)
    Last edited by Black_Rose; 07-24-2011 at 07:18 AM.

  10. #20
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    While featherfoot, second wind, and self cures help it is still a problem yeah. I wouldn't want it to not be a problem entirely though. I don't want them to make enmity gain much easier for tanks so that healers don't have to worry about, that should always be half of being a healer in any decent MMO. Also melee should have to run the risk of dieing to an AOE, but should have tools/equipment themselves that can mitigate this to an extent.

    What they absolutely should not do though is go back to the old ways of pre-1.18/copy heal-bot and tank-bot mechanics of certain other MMO's, because then the game is far too simple. But with the changes I will agree that close range DD definitely need mechanics that keep them viable in spite of their added liability. I think we'll get those though in the next 2-3 patches.
    (1)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread