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  1. #1
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    say your right about DD having to be more self sufficient... it still doesnt nagate the fact that it would be more efficient if they werent there to get hit in the first place.. hence archers and mages... im pretty sure i made this clear

    when it come down to it, if SE are going to give mobs AOE attacks and want people to bring mrds and lnc then they have to allow for the party dynamic to work - ONE WAY OR ANOTHER

    i think they have gone in the right direction they just seem to have gone from one extreme to another.
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  2. #2
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    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Rogue View Post
    say your right about DD having to be more self sufficient... it still doesnt nagate the fact that it would be more efficient if they werent there to get hit in the first place.. hence archers and mages... im pretty sure i made this clear

    when it come down to it, if SE are going to give mobs AOE attacks and want people to bring mrds and lnc then they have to allow for the party dynamic to work - ONE WAY OR ANOTHER

    i think they have gone in the right direction they just seem to have gone from one extreme to another.
    No that's an easy problem to fix and has been fixed in other games, even in later FF11.

    Whoever said aoe has to be a circle much less around the monster is archaic.

    The fact that this change on old scenario monsters is a long time coming to change, just like how every monster has range attacks for some unknown reason.
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  3. #3
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    Physic's Avatar
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    Apr 2011
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    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by kukurumei View Post
    No that's an easy problem to fix and has been fixed in other games, even in later FF11.

    Whoever said aoe has to be a circle much less around the monster is archaic.

    The fact that this change on old scenario monsters is a long time coming to change, just like how every monster has range attacks for some unknown reason.

    uh it was very obvious they put that in so that if a rng got hate, he couldnt just run from the monster and never get hit, it was a simplified solution, but every monster needs some means of dealing with ranged attackers, or you just get problems like people are talking about now.

    Making a game a holy trinity, means everyone has to be something in the trinity, and have to have roughly the same ability to do whatever that role is, right now this is far from the case.
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  4. #4
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    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Physic View Post
    uh it was very obvious they put that in so that if a rng got hate, he couldnt just run from the monster and never get hit, it was a simplified solution, but every monster needs some means of dealing with ranged attackers, or you just get problems like people are talking about now.
    No if that were the case, then we wouldn't have enemies that run and recover HP, and still snipe you.

    There are so many ways to deal with fragile back-liners, it's not funny. The fact we don't have it in FF14, is a testament to how backwards some thinkings are from our former FF14 developers.

    Something as simple as "stun" for instance has been effective in many games.

    It's not the problem of theory it's the problem of FF14. There's a difference. And should be easily fixable.

    FYI, the cure MP rate is still heck better then FF11, which lived on mages and roles. I remember having 300MP, and 3 curaga is the limit. Living on cure 1 and regen, with rest was a way of life...kids these days.
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  5. #5
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    I played 11 for 5 years....
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  6. #6
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    Kukurumei, i cant tell if you agree with me or not

    i think your saying im wrong but then you say that thing could be like this and that... ie not how they are right now

    i am not talking about how things could be theoretically, i am talking about how the game stands right now
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