Quote Originally Posted by Hotohori View Post
I agree with the content that was just released, the developers took a very basic approach on how to create difficult content by limiting the effectiveness of most of the classes for a specific situation. Soon as bard is released, I'm sure it will take another spot in the optimal party set up for most situation as well and squeezing out another space from a melee player. Sadly this is what happens when the people ask for specialized roles because the truth is not all roles are valued equally in the optimal party. They tried to equalize the effectiveness of Disciples of War and only ended up with a mesh of identical classes specializing in either defense, evasion, parry, ranged and enfeeblement which people found to be dull and boring.
they actually went out of their way to lower other classes effectiveness,

they nerf all basic job skills, which were other DDs bread and butter, but at the very same instant everyone else gets 30-60 seconds skills they take the best archer skill and make it 15 seconds.

They add an AA and cool down based system while giving mrd the longest cool down time, and less dmg on thier weapons than people will lower attack speed? not to mention their basic skill for hitting multiple monsters and thus making thier long attack time possibly worth it, is 30 seconds and 60 seconds?

They make curing/mp management the most important thing in the game, and nerf thms curing potential, and mp management skills?

they must have done all this on purpose, they wanted to destroy any feasibility of half the jobs for any content.