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  1. #1
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    Join Date
    Jul 2011
    Posts
    231

    Fundamental problem to party dynamic

    Hey guys,

    I thought this was deserving of my first post! and also that i feel strongly enough about this to actually make a post about it lol!

    Its gonna look like im bashing the patch but just hear me out!

    To cope with the mages not being able to cure bomb the entire party for two reasons

    -MP drain
    -Emnity gain from curing

    People have set up their parties (For HNM, or otherwise "hard" battles) with just one person stood within AOE range (the tank) to stop mages having to cure more than one person.

    This seems to be generally the most efficient way to fight HNM atm

    You can imagine if a pug, lancer, mrd and glad all get hit with a high damage aoe then the healer is more than likely going to 1, get emnity.. despite how good/bad the tank is and 2, run out of MP... maybe EVEN if there are 2 healers,

    So there is really one option which is to set up the party as stated above- which pretty much makes pug, lnc and mrd obsolete (assuming a glad is tanking)

    Either im missing something or this is a pretty fundamental problem, tbh its so fundamental im inclined to think i AM missing something.. but i cant figure it out yet lol (and others)

    To sum up you can make your life alot easier in HNM or probably even grind parties by taking Archers and mages exclusively.. and a glad to tank

    Sorry for the long post
    (16)
    Last edited by Rogue; 07-24-2011 at 05:48 AM.

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