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  1. #1
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80

    Suggestion: more visible information about stats

    I cannot be the only one who would like to see some more detailed information about the properties of our stats.

    It annoys me to no end to, for example, get a new chestpiece with +10 critical hit rating, and have no idea about the actual impact of the said upgrade. Why not have the game include the calculated crit% in [brackets] after the number of Critical hit rating you have?

    The same applies to things like determination, it would be awesome to actually know how much of an impact your determination has on your damage/heals. Currently spell/skill speed is the only stat that you can actually observe having an effect on your abilities since you can see how much your global cooldown and cast times are reduced. Wouldn't hurt to see how much of an effect defense, parry and magic defense have as well, same for block rate.

    cont.
    (1)

  2. #2
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Basically, what you see when you open your character profile is a bunch of numbers used for calculations, that you can't really make any sense of without delving into the formulas the game uses. Currently the only way to find out your true Crit% would be to use a parser and leave it on for an hour while you auto-attack a dummy.

    Potency. Same thing once again. Potency alone doesn't tell you much, other than a 300 potency ability deals about 3x the damage of a 100 potency one. Why not have the game do an estimate of the damage with your current stats when you hover over an ability with your mouse.

    TL;DR: Please give us more info about stats so that we can actually make sense of them without having to go through a ton of hoops and using tools the game doesn't officially support.
    (0)

  3. #3
    Player
    Cuervo78's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    235
    Character
    Cuervo Mi'ihen
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Totally agree, would be nice to see what the real impacts of the stats are
    (0)

  4. #4
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    They cant ever put this in because this isnt WoW, all these things differ depending on the monster that you fight as they have for years.

    Damage done? yep
    Accuracy? Yep
    Critical Hit Rate? Yep
    Parry? Yep
    Shield Block? Yep

    Go fight a level 1 and you'll see you'll block a whole lot and parry a lot, fight a level 50 and you do not. Everything depends on the stats and level of the monster you are fighting compared to your own stats.

    There is no "If i add 2 accuracy i get 1% more hitrate", it doesnt work like that. Every stat you have compares to the monster it's stats. Get X amount of "Accuracy" more than the monster has "Evasion" and you cap out your hitrate.
    (0)