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  1. #1
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39

    [dev1017] Crafted Items' Stats Based on Quality

    Greetings!

    So, this will be a two-part suggestion for the Synthesis process.

    #1 - All player created gear should be signed.
    This will tie heavily into the main suggestion I'm making here which is:

    #2 - All gear crafted by a player should have it's stats based on the quality score of the synth.

    I believe these two changes combined would truly revolutionize the crafting system and give a crafter something to strive for.

    For example let's look at a Decorated Silver Scepter.
    100 different crafters could synth this item, and, barring the occasional and very random HQ, all 100 items will be exactly the same. Where is the craftsmanship in such a system? What is there to make one crafter stand out from the 99 other crafters who made the item?

    I propose that the stats of an item should increase or decrease based on the final quality of the synth.
    **In order to achieve what is the current stat on any given piece of gear, a crafter would need to reach 100 quality during synthesis.** Anything less than 100 would mean lesser stats. Anything higher than 100 would grant higher stats (in various tiers).

    This system would create a real demand for +3 ingredients, giving a boost to Disciple of the Land as well as adventurers who get +3 loot while hunting monsters.

    For simplicity's sake, I also propose keeping the current HQ system, and tying it in to the system I am proposing. HQ +1,2,3 would still give the same percentage bonus to your crafted item.

    Thoughts?
    (0)
    Last edited by Balbanes; 03-09-2011 at 06:22 PM.