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  1. #31
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Alternatives could be giving melees ways to avoid the area of effect abilities, and then focus more on controlling their hate rather than well, not fighting. IE WoW solved this problem by giving all melees 1-2(or more) Stuns to stun the AoE spells when they began being cast. Giving Marauders a Weapon Bash as well as other classes, would allow for melee - stun rotations to avoid AoEs, thus allowing them to be useful.

    It worked in WoW, but right now the monsters AoE at inconsistent times with little time between the initiation and the launch of their attacks. Giving a delay and stun options would likely solve the balancing issue.
    (1)

  2. #32
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I don't think they should nerf the bosses THIS early, there's clearly an issue with the dynamics of each individual class, not the monsters. They're not the ones that have changed after all, the classes have. Before we used to hammer on our 1 key to spam instant attack after attack, with high chance of critting, and now? Mages have had their ranged spirit dart removed, while the rest deal with staggering weapon delays that won't allow for proper hate control if they can't get the monster's attention.

    Honestly, it's a bit of a nightmare. Kinda waiting for the post-patch adjustments to really play again. On top of all this all the previous targeting issues haven't been looked into and instead of targeting the thing eating away at your legs you instead cycle between what's 20 feet in front of you and 10 feet behind you.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #33
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Defmetal View Post
    Alternatives could be giving melees ways to avoid the area of effect abilities, and then focus more on controlling their hate rather than well, not fighting. IE WoW solved this problem by giving all melees 1-2(or more) Stuns to stun the AoE spells when they began being cast. Giving Marauders a Weapon Bash as well as other classes, would allow for melee - stun rotations to avoid AoEs, thus allowing them to be useful.

    It worked in WoW, but right now the monsters AoE at inconsistent times with little time between the initiation and the launch of their attacks. Giving a delay and stun options would likely solve the balancing issue.
    Pro-Tip: You CAN stun certain AoEs with certain skills. People would know this if they actually tried a normal party setup and not just resort to ranged attack BS.

    Again, all you have to do is think. Just because you didn't beat it on you first couple tries doesn't mean it's impossible. People are just lazy and always take the easiest route, /yawn...
    (4)

  4. #34
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by MeowyWowie View Post
    People are just lazy and always take the easiest route, /yawn...
    So does water. It's human nature. And that's why stupid SE should have predicted this instead of screwing some classes over.

    Pro-tip: If you don't understand the real issue at least [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    (4)
    Last edited by Bublex; 07-25-2011 at 12:38 AM. Reason: Forum Rule Violation
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  5. #35
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    43
    Quote Originally Posted by MeowyWowie View Post
    Pro-Tip: You CAN stun certain AoEs with certain skills. People would know this if they actually tried a normal party setup and not just resort to ranged attack BS.

    Again, all you have to do is think. Just because you didn't beat it on you first couple tries doesn't mean it's impossible. People are just lazy and always take the easiest route, /yawn...
    Of course they take the easiest route. Using 1 glad/3+Conj/3+archer is all reward, practically no risk.

    Why bother giving yourself a headache?
    (1)

  6. #36
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Ilean View Post
    So does water. It's human nature. And that's why stupid SE should have predicted this instead of screwing some classes over.

    Pro-tip: If you don't understand the real issue at least shut up and don't look dumb.
    But the developers know best, man. Have you ever developed a game? Clearly this patch is all 100% awesome with nothing wrong with it whatsoever, and anyone that doesn't like it just sucks at playing.

    /sigh

    I don't know if it has occurred to any of the white knights out there that when people raise concerns it isn't about hating on the game - it is about trying to communicate our experiences to the developers so that they can act accordingly.

    If people don't speak up about the flaws they are seeing it leaves the developers with no way of knowing what they need to work on. So, if you like the patch, that's great. I am glad to hear it.

    But that doesn't mean that there can be no valid concerns about it. Please, you're not helping the game by ridiculing people who are unhappy with some of the changes that have been made, or the things that have been broken.

    Name-calling won't make this game better. Telling people that have concerns about the patch that they should quit the game, won't make it better. Derailing every concern thread with smarmy remarks about how you think the patch is perfect won't result in improvements.
    (3)

  7. #37
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    780
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by MeowyWowie View Post
    Pro-Tip: You CAN stun certain AoEs with certain skills. People would know this if they actually tried a normal party setup and not just resort to ranged attack BS.
    Care to share which of the Ogre's AOEs can be stopped by which skills?

    You keep saying to think more while fighting, and yet you don't seem to be willing to suggest anything.

    Oh, and I'm going to get two of the obvious suggestions out of the way:
    "Move out of the AOE, duh!" - First, he has three aoe attacks, an aoe stun, and a single-target punch (in addition to his normal melee attacks, all single-target, and his ranged attack, which does fire AOE damage). The stun has a unique animation, but the punch and AOE attacks all share the same one. In addition, his AOE attacks are as follows: a large AOE attack in front of him, a large AOE attack behind him, and a large 360 degree AOE attack. Reading what skill he's using the in combat log is incredibly difficult, but knowing where to move is just as difficult. But if, and that's a BIG "if", you can determine what skill he's using and move appropriately from whatever 2 out of 3 AOEs that will hit you immediately, you'd STILL lose a lot of uptime on the boss. Meanwhile, ranged don't. Ranged can focus on maximizing their DPS rotations while having 100% uptime, resulting in drastically higher DPS and a safer, more entertaining fight.
    "Bring self-healing skills, lol!" - Second Wind II, Bloodbath, and Cure II are woefully insufficient to stay in his aoe and not die. Healers most certainly can not spare the MP or threat to heal you, unless you bring 4+ healers (lol).
    (1)
    Last edited by Powercow; 07-24-2011 at 07:53 AM.
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Sigtyr View Post
    Why bother giving yourself a headache?
    This is the common mentality of gamers in the West.
    (2)

  9. #39
    Player
    Join Date
    Jul 2011
    Posts
    374
    Quote Originally Posted by Shikaree View Post
    It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.

    Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."

    This is not what a game should be doing for it's players.
    Erm it is not an issue of their firelands patch, it is more of a core issue with the cataclysm expansion, if anything it is less notable in fireland, weather in the original Cataclysm, it was a pretty notorious issue.
    (0)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    43
    Quote Originally Posted by Powercow View Post
    Care to share which of the Ogre's AOEs can be stopped by which skills?

    You keep saying to think more while fighting, and yet you don't seem to be willing to suggest anything.
    Honestly, the only skills I know of that that can interrupt enemy skills are Barbaric Yawp and Shield Bash. Barbaric Yawp is absolutely worthless, an interruption skill on a 2 minute cool down, and Shield Bash is on Gladiator. Besides, the last time I fought that Ogre I could have sworn he had 3+ AoE's, each with a 10 second cooldown or less.
    (0)

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