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  1. #1
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Synfrag View Post
    You are EXPECTED to rank up more than one class/job.
    That's what SE's intention is, since they have this "change whereever you want" system. But that pressure is caused by the players and not by SE themselves.
    The developers never said you have to level #'s jobs, so you can actually enjoy the game.

    The decision whichs jobs to level up and play should be always on the players side not on the developers.

    And doing Ouryu with 1 NIN and 5 BLM's was just the "easy" way. SE didn't implement that fight just so people would actually level BLM or NIN.

    But all the neys and heys are unnecessary right now, since there are still fixes and changements to be made.
    (1)

    Seriously Why?

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shikaree View Post
    If you aren't aware, one of those bosses in the r45 dungeon has a moveset with slightly stacked odds against melee. It's tough out through it or go the easy mode, getting most of your party as ranged classes except for the tank.
    and yeah this is why peregrines arch rants were fairly accurate, it seems developers always make content that is most easily ignored via ranged attack skills, without increasing the risk for rangering. By adding the prohibitive cure costs as the main difficulty factor, being able to do dmg from a range without taking dmg has only increased in value in high end content.

    Before, since Cure was aoe, melee werent sucking mana dry when NMs have aoe skills.

    ahhhhh why cant they see the obvious directions of things when they make these changes, and what sort of playstyles they are encouraging.
    (14)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Shikaree View Post
    If you aren't aware, one of those bosses in the r45 dungeon has a moveset with slightly stacked odds against melee. It's tough out through it or go the easy mode, getting most of your party as ranged classes except for the tank.
    im guessing *NUKING* isnt apart of the formula for damaging that boss is it?
    sad to be a mage these days when all they are good for is buffing and enfeebling.
    in most games, mages are used for direct damage just as often as melee and are almost never looked over.
    (4)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    3 archers prolly 2 con and 1 glad. but this is what people wanted, when they said unique, they more meant i want no one to be able to do anything unless the top rated classes are there, and of course they would be selecting those classes to play.
    (7)

  5. #5
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Physic View Post
    3 archers prolly 2 con and 1 glad. but this is what people wanted, when they said unique, they more meant i want no one to be able to do anything unless the top rated classes are there, and of course they would be selecting those classes to play.
    Yes. Don't say that some of us on this forum didn't warn you.

    More defined role = some parties are better than others.

    Oh hindsight, you old dog.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    68
    I saw the same thing too, was pretty uninspiring. CON/CON/CON/ARC/ARC/ARC/GLA/GLA.
    (3)

  7. #7
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    funny thing is everyone saw this coming, well, the mp changes changed the equation from thm thm arc arch glad glad to con con. i think peregrine had pointed it out, and people were like nevar!
    (4)

  8. #8
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    People want them because some of the fights are VERY melee unfriendly, which needs to be tweaked, or we need to find more competent melee players.
    (3)

  9. #9
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    Quote Originally Posted by Raim View Post
    People want them because some of the fights are VERY melee unfriendly, which needs to be tweaked, or we need to find more competent melee players.
    How is that any different than the beginning of XI? LoL, safe to say they've learned nothing when it comes to making balanced encounters for the endgame.
    (0)

  10. #10
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Of course it's unbalanced, they've removed the stamina bar, the pace of battle has drastically slowed down. The patch for the battle fixes were released far too early, it's so incomplete that more than half the player base has noticed. And it's not just conjurers 'whining about their mp'.
    It's like if anyone around here opens their mouth about Conjurers, they automatically assume it's mp related.
    The reason there are so many Cons required now is A) yes, mp is kind of an issue especially with inadequate tanks/hate holding not working/increased damage over all etc. And B) Thaumaturges are no longer healers, at all, period. This is in my opinion, a disgrace! The whole addition of Curaga and Curaga II and making them Conjurer only has pigeon holed Conjurers into main-healing positions.

    The uniqueness of these classes has been abolished, I haven't heard one thing about Pugs as tanks anymore. Has that been killed as well due to the speed of battle + hate adjustments? What liked about Tanaka's design was it allowed for the Gladiator to do DD as well as tank, and for the pug as well, and even archers as OP as they were could handle themselves alright, as could most other classes when played correctly.

    I appreciate the focus being put on group play, but from early days of this patch all I can see is more of XI that I absolutely hated.
    (14)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

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