Quote Originally Posted by Shikaree View Post
It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.

Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."

This is not what a game should be doing for it's players.
This is, unfortunately, completely unavoidable in MMOs. The only way to fix it is to embrace it and balance against by making content that's only manageable by each class. FFXI has the same exact problem -- if you want to get something in Abyssea you have to have WHM/BLM/NIN/THF/WAR, and often times even if you have one of those jobs yourself, you end up needing another one of them because no one else in your group has it. I just finished spending my entire weekend getting /BRD for BLM, just to have every group I tried to get into tell me "Sorry" because I didn't have WHM90 to take with them.

Its frustrating -- but the only way to avoid it is to either make everything 100% solo-able, or to cater to it by introducing multiple methods of getting things done that require each job specifically. The only way to make people want to bring every job is ot introduce a mob for every type of damage -- but then it becomes impossible to do anything unless you have one of every class, which is an equally daunting and frustrating task.