Quote Originally Posted by MeowyWowie View Post
So you're saying that ARC needs to be nerfed even further, Honestly, yes, I would agree with that. But the content adjusted? No, no at all.

Correct me if I'm wrong, but wasn't this thread started because of people asking for only Archers, for the ease of the battle and not kill speed? Although the latter still barely holds water. Like I said, it takes roughly 10 min to kill the Ogre, with either setup.

Point is, a strategy exists for melee that is just as effective as the ARC setup. In terms of difficulty and kill speed, the two are one and the same. The only difference is that there's more to it when you decide to go with a melee setup, but it doesn't necessarily make it harder as some seem to suggest. They just haven't figured it out yet. Choosing an ARC party is the default option if you want to avoid damage with little effort, because it's obvious. And that's what most people seem to be doing.
God I just hope the devs don't listen too closely to all this recent whining. We'll be back to babby healspam mode in no time. Props to you actually clearing the ogre without archer spam though. I had a blast clearing Totorak with straight R25-30 group throwing out sleeps on the adds off tanking and all that.

1.18 really improved the quality of the game.