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  1. #1
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    problem is, its strong suit is avoid damage AND dealing it. so why take another DD if they arent your friend, and you are picking your job?

    it needs to be balanced, that may not mean making things easier, maybe it means more monsters with binds, teleports, or skills that put archers in some slight risk. maybe it means having ranged minions, or maybe it means lowering thier DD since they can avoid most damages.
    Either setup kills him at the exact same rate, averaging about 10 min~. What's the difference in DPS? Please enlighten me.
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  2. #2
    Player
    Physic's Avatar
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    Either setup kills him at the exact same rate, averaging about 10 min~. What's the difference in DPS? Please enlighten me.
    So your saying that this patch has altered the dps curves? if thats case, then that at least is a good thing, but last time i checked archer dps way better than other jobs for less risk, the less risk is still there, the more dps is i guess a question we will have to answer again.

    so in your current op from your current experiences in the new patch, all DD are the same dps?
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  3. #3
    Player
    MeowyWowie's Avatar
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    Meowy Wowie
    World
    Balmung
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    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    So your saying that this patch has altered the dps curves? if thats case, then that at least is a good thing, but last time i checked archer dps way better than other jobs for less risk, the less risk is still there, the more dps is i guess a question we will have to answer again.

    so in your current op from your current experiences in the new patch, all DD are the same dps?
    So you're saying that ARC needs to be nerfed even further, Honestly, yes, I would agree with that. But the content adjusted? No, no at all.

    Correct me if I'm wrong, but wasn't this thread started because of people asking for only Archers, for the ease of the battle and not kill speed? Although the latter still barely holds water. Like I said, it takes roughly 10 min to kill the Ogre, with either setup.

    Point is, a strategy exists for melee that is just as effective as the ARC setup. In terms of difficulty and kill speed, the two are one and the same. The only difference is that there's more to it when you decide to go with a melee setup, but it doesn't necessarily make it harder as some seem to suggest. They just haven't figured it out yet. Choosing an ARC party is the default option if you want to avoid damage with little effort, because it's obvious. And that's what most people seem to be doing.
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  4. #4
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    Quote Originally Posted by MeowyWowie View Post
    So you're saying that ARC needs to be nerfed even further, Honestly, yes, I would agree with that. But the content adjusted? No, no at all.

    Correct me if I'm wrong, but wasn't this thread started because of people asking for only Archers, for the ease of the battle and not kill speed? Although the latter still barely holds water. Like I said, it takes roughly 10 min to kill the Ogre, with either setup.

    Point is, a strategy exists for melee that is just as effective as the ARC setup. In terms of difficulty and kill speed, the two are one and the same. The only difference is that there's more to it when you decide to go with a melee setup, but it doesn't necessarily make it harder as some seem to suggest. They just haven't figured it out yet. Choosing an ARC party is the default option if you want to avoid damage with little effort, because it's obvious. And that's what most people seem to be doing.
    God I just hope the devs don't listen too closely to all this recent whining. We'll be back to babby healspam mode in no time. Props to you actually clearing the ogre without archer spam though. I had a blast clearing Totorak with straight R25-30 group throwing out sleeps on the adds off tanking and all that.

    1.18 really improved the quality of the game.
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  5. #5
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Demacia View Post
    God I just hope the devs don't listen too closely to all this recent whining. We'll be back to babby healspam mode in no time. Props to you actually clearing the ogre without archer spam though. I had a blast clearing Totorak with straight R25-30 group throwing out sleeps on the adds off tanking and all that.

    1.18 really improved the quality of the game.
    i think 1.18 improved the quality of the content and whatnot, battle? ehhh, but im not saying its impossible to use this battle system, but it needs some tweaks and individuality added to the basic class mechanics, AA -> tp isnt very deep or combat nor unique to any class.
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  6. #6
    Player
    Physic's Avatar
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    Character
    Bladed Arms
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    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    So you're saying that ARC needs to be nerfed even further, Honestly, yes, I would agree with that. But the content adjusted? No, no at all.

    Correct me if I'm wrong, but wasn't this thread started because of people asking for only Archers, for the ease of the battle and not kill speed? Although the latter still barely holds water. Like I said, it takes roughly 10 min to kill the Ogre, with either setup.

    Point is, a strategy exists for melee that is just as effective as the ARC setup. In terms of difficulty and kill speed, the two are one and the same. The only difference is that there's more to it when you decide to go with a melee setup, but it doesn't necessarily make it harder as some seem to suggest. They just haven't figured it out yet. Choosing an ARC party is the default option if you want to avoid damage with little effort, because it's obvious. And that's what most people seem to be doing.

    i have no problem with challenging content, in fact i enjoy it, i just object to them making it so that the best team for everything is 3 jobs, then some filler jobs, or to make it even easier use those 3 jobs two times. This seems to be the trend, and i think that thier current balance is only going to increase the occurrence of con arch glad because two are required, and 1 is simpler than the other options.

    i guess we ll see in the coming weeks if everyone isnt crying out for con gld arc parties for most things.
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  7. #7
    Player
    Viridiana's Avatar
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    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Physic View Post
    i have no problem with challenging content, in fact i enjoy it, i just object to them making it so that the best team for everything is 3 jobs, then some filler jobs, or to make it even easier use those 3 jobs two times. This seems to be the trend, and i think that thier current balance is only going to increase the occurrence of con arch glad because two are required, and 1 is simpler than the other options.

    i guess we ll see in the coming weeks if everyone isnt crying out for con gld arc parties for most things.
    Wait, you're saying Archer is required? >_>
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  8. #8
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Viridiana View Post
    Wait, you're saying Archer is required? >_>
    the two required classes is glad and con. no one else can fill their shoes at all. 1 is the simpler option, being archer.

    hmm maybe you could get away with some thaums for healing, but in that role i would say 1 con is worth about two thaum, so youd need 3 to 4 thm to handle the 2 con.

    archer is just a DD, it isnt required, but its got the easiest job dodging aoe, and a little bit more dmg (before, now maybe not, need new parses but probably still is)
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  9. #9
    Player
    Viridiana's Avatar
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    Aria Placida
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    Lamia
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    Ninja Lv 88
    Quote Originally Posted by Physic View Post
    the two required classes is glad and con. no one else can fill their shoes at all. 1 is the simpler option, being archer.

    hmm maybe you could get away with some thaums for healing, but in that role i would say 1 con is worth about two thaum, so youd need 3 to 4 thm to handle the 2 con.

    archer is just a DD, it isnt required, but its got the easiest job dodging aoe, and a little bit more dmg (before, now maybe not, need new parses but probably still is)
    Odd. . . I was just tanking on my PGL the other day. You sure GLA is required?
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