You must of not played early FFXI where melee were 100% useless in the entire endgame and LS's only rolled with rng's and blm's, why do they have such a hard time making balanced encounters? They should have put in an ability where its immune to magic/immune to arrows susceptible to melee dmg vice versa. That alone would have force people to bring more than the same 3 DD's on a consistent basis.
you must of frogot it wasnt a solo game it was ment to be hard as hell and use strategy to kill shit "magic burts" "SATA" for controling hate. it was a forced party game game. SE dosent make people be rng & blm the people make the mmo what it is not SE. mmo's change and you adapt or switch class or quit playing it really that simple.