Results 1 to 10 of 185

Hybrid View

  1. #1
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Maybe there is a special strat with melee and no one discovered it yet.
    (0)

  2. #2
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    Quote Originally Posted by Loki View Post
    Maybe there is a special strat with melee and no one discovered it yet.

    That makes no sense, why would people go through the extra trouble when they can just load up ARC/THM's for a way easier time lol? This is just more proof that having balance around mobs spamming tp moves is a retarded system.

    People are always going to take the easiest route to get the most loot in any game, they should have known that @ the start when they decided to make encounters favor one type of classes over others.
    (1)
    Last edited by Burn; 07-25-2011 at 09:32 AM.

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Loki View Post
    Maybe there is a special strat with melee and no one discovered it yet.
    its called 'dont die' works every time.

    Still, they could have balanced it all better. like for intance, taking all the basic attacks down from 60 seconds to like... 10/15 seconds. This is one thing that is jacking up marauders and pugilists mostly. And they didnt have to make it so there is only one healer and one tank type. that was a crappy thing to do.
    (0)
    Last edited by Reika; 07-25-2011 at 09:45 AM.

  4. #4
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Loki View Post
    Maybe there is a special strat with melee and no one discovered it yet.
    This. After figuring out the strategy for melee groups it has been very easy to defeat the ogre. I would argue that there is hardly any difference between the "easy mode" setup and any other, in terms of difficulty. People are just scared to try new things themselves.

    "Omg Ogre was killed with ARC burn, it MUST be the easiest way cuz no one else has killed it any other way yet!!!"

    Instead of

    "Well you can kill it with an ARC party, but let's try and make a strategy for melee parties."

    That's the problem. The fight is perfectly balanced for all classes, avoiding damage just happens to be one of ARC's strong points (it's part of the class..)
    (1)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    This. After figuring out the strategy for melee groups it has been very easy to defeat the ogre. I would argue that there is hardly any difference between the "easy mode" setup and any other, in terms of difficulty. People are just scared to try new things themselves.

    "Omg Ogre was killed with ARC burn, it MUST be the easiest way cuz no one else has killed it any other way yet!!!"

    Instead of

    "Well you can kill it with an ARC party, but let's try and make a strategy for melee parties."

    That's the problem. The fight is perfectly balanced for all classes, avoiding damage just happens to be one of ARC's strong points (it's part of the class..)
    problem is, its strong suit is avoid damage AND dealing it. so why take another DD if they arent your friend, and you are picking your job?

    it needs to be balanced, that may not mean making things easier, maybe it means more monsters with binds, teleports, or skills that put archers in some slight risk. maybe it means having ranged minions, or maybe it means lowering thier DD since they can avoid most damages.
    (0)

  6. #6
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    problem is, its strong suit is avoid damage AND dealing it. so why take another DD if they arent your friend, and you are picking your job?

    it needs to be balanced, that may not mean making things easier, maybe it means more monsters with binds, teleports, or skills that put archers in some slight risk. maybe it means having ranged minions, or maybe it means lowering thier DD since they can avoid most damages.
    Either setup kills him at the exact same rate, averaging about 10 min~. What's the difference in DPS? Please enlighten me.
    (0)

  7. #7
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    Either setup kills him at the exact same rate, averaging about 10 min~. What's the difference in DPS? Please enlighten me.
    So your saying that this patch has altered the dps curves? if thats case, then that at least is a good thing, but last time i checked archer dps way better than other jobs for less risk, the less risk is still there, the more dps is i guess a question we will have to answer again.

    so in your current op from your current experiences in the new patch, all DD are the same dps?
    (0)

  8. #8
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    So your saying that this patch has altered the dps curves? if thats case, then that at least is a good thing, but last time i checked archer dps way better than other jobs for less risk, the less risk is still there, the more dps is i guess a question we will have to answer again.

    so in your current op from your current experiences in the new patch, all DD are the same dps?
    So you're saying that ARC needs to be nerfed even further, Honestly, yes, I would agree with that. But the content adjusted? No, no at all.

    Correct me if I'm wrong, but wasn't this thread started because of people asking for only Archers, for the ease of the battle and not kill speed? Although the latter still barely holds water. Like I said, it takes roughly 10 min to kill the Ogre, with either setup.

    Point is, a strategy exists for melee that is just as effective as the ARC setup. In terms of difficulty and kill speed, the two are one and the same. The only difference is that there's more to it when you decide to go with a melee setup, but it doesn't necessarily make it harder as some seem to suggest. They just haven't figured it out yet. Choosing an ARC party is the default option if you want to avoid damage with little effort, because it's obvious. And that's what most people seem to be doing.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by MeowyWowie View Post
    So you're saying that ARC needs to be nerfed even further, Honestly, yes, I would agree with that. But the content adjusted? No, no at all.

    Correct me if I'm wrong, but wasn't this thread started because of people asking for only Archers, for the ease of the battle and not kill speed? Although the latter still barely holds water. Like I said, it takes roughly 10 min to kill the Ogre, with either setup.

    Point is, a strategy exists for melee that is just as effective as the ARC setup. In terms of difficulty and kill speed, the two are one and the same. The only difference is that there's more to it when you decide to go with a melee setup, but it doesn't necessarily make it harder as some seem to suggest. They just haven't figured it out yet. Choosing an ARC party is the default option if you want to avoid damage with little effort, because it's obvious. And that's what most people seem to be doing.
    God I just hope the devs don't listen too closely to all this recent whining. We'll be back to babby healspam mode in no time. Props to you actually clearing the ogre without archer spam though. I had a blast clearing Totorak with straight R25-30 group throwing out sleeps on the adds off tanking and all that.

    1.18 really improved the quality of the game.
    (0)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    So you're saying that ARC needs to be nerfed even further, Honestly, yes, I would agree with that. But the content adjusted? No, no at all.

    Correct me if I'm wrong, but wasn't this thread started because of people asking for only Archers, for the ease of the battle and not kill speed? Although the latter still barely holds water. Like I said, it takes roughly 10 min to kill the Ogre, with either setup.

    Point is, a strategy exists for melee that is just as effective as the ARC setup. In terms of difficulty and kill speed, the two are one and the same. The only difference is that there's more to it when you decide to go with a melee setup, but it doesn't necessarily make it harder as some seem to suggest. They just haven't figured it out yet. Choosing an ARC party is the default option if you want to avoid damage with little effort, because it's obvious. And that's what most people seem to be doing.

    i have no problem with challenging content, in fact i enjoy it, i just object to them making it so that the best team for everything is 3 jobs, then some filler jobs, or to make it even easier use those 3 jobs two times. This seems to be the trend, and i think that thier current balance is only going to increase the occurrence of con arch glad because two are required, and 1 is simpler than the other options.

    i guess we ll see in the coming weeks if everyone isnt crying out for con gld arc parties for most things.
    (0)