Quote Originally Posted by OminousAnonymous View Post
Blizzards fix for the melee vs ranged problem was figuring out ways of making it even. Like say for instance. Theres some fights where melee have to run away from blast casted by boss, while ranged have to dodge fire he spits in the back. etc.

Also, melee have the advantage in big movement fights dps wise, becuase they don't have to stop attacking to follow the boss and such, whereas ranged have to stopcasting to move.

The fights usually go back and forth, and in the end, you need both ranged and melee.

And then theres Utility that you have to take in consideration, like most melee's have short cd's on there spell cancels. whereas you need ranged usually for kiting fights, cuase they usually have slows, and "jumps" and such.

Sorry if some of this has ben mentioned. I didn't read the whole post XD

But ffxiv is still early, and theres not much important utility so far, except for caster buffs. and thats most of the problem, melees haven't developed their niche. yet.
I'm totally agreed with you there. Also, people need to remember that this is the first major step of basically rebuilding the battle system from scratch. It's not going to be perfect the first time, even if they had a PTR (which they will be doing in the future in case anyone forgot). What they definitely need to avoid is total complacency with balancing, which is what happened with FFXI for a long time. There, you got very minor changes every once in a while, to only a couple jobsat a time, and the end result is that jobs like Dragoon were anathema for years. I really don't want to see that kind of class favoritism in this game, especially when the system is so beautifully flexible.