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  1. #61
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    Inferno drop can be stunned, by just about every class. Up to you guys to figure out how. The rest can be completely avoided. Trial and error.

    If people wanna take the easy way out and force people to come specific jobs whatever, not my problem. I'm having fun, it sucks that others are not, QQ.
    Its not your problem, its SE's problem.

    but point remains, even moreso now than before, dodging attacks lowers your dps, it didnt before(unless you took really long to dodge), because stamina allowed you to pick your time to strike. but now, in a cool down AA system, they have to design melee dmg and factor in time lost dpsing when they have to run away, if you are making an avoidance type game, otherwise, if archers have the exact same dps in straight up situations, they will always out dmg the melee, and the melee will have to work harder to even get close. Its even worse now, because archer is actually more dmg.

    Also marauders swing time is 4.2 seconds, so they may or may not have to look into weather the first hit once delay is gone is instant, otherwise running away will harm your dps even more, its hard to tell now, because the animations arent in place yet.

    Regardless i hope they plan very rapid balance adjustments, since we are basically testers, at least we can test many things till they get it right, IN A SHORT TIME FRAME
    (3)

  2. #62
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SilvertearRen View Post
    You know why I say this in the subject heading?

    Because there are people looking for inordinately LARGE numbers of a specific class, for Dzemael Darkhold. This is the kind of pigeonholing we need to avoid for classes.

    I saw someone shouting in Ul'dah for three archers, for his party at Dzmael Darkhold. That is almost half a full party. There is something wrong with this picture, in terms of class balancing.

    Does anyone remember when Dragoon was not loved in FFXI? Does anyone remember when Dark Knight was not loved in FFXI?

    If this is the direction FFXIV is taking, then I want no part of it.

    I do not want to relive my experiences in FFXI in XIV.

    i remember when PUP was never loved in ff11 for years then came abyssea and my Kenkonken and Verth and everydamn jackwagon and there brother wanted me to solo Abyssea NMs for them on pup.
    (0)

  3. #63
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    Its not your problem, its SE's problem.

    but point remains, even moreso now than before, dodging attacks lowers your dps, it didnt before(unless you took really long to dodge), because stamina allowed you to pick your time to strike. but now, in a cool down AA system, they have to design melee dmg and factor in time lost dpsing when they have to run away, if you are making an avoidance type game, otherwise, if archers have the exact same dps in straight up situations, they will always out dmg the melee, and the melee will have to work harder to even get close. Its even worse now, because archer is actually more dmg.

    Also marauders swing time is 4.2 seconds, so they may or may not have to look into weather the first hit once delay is gone is instant, otherwise running away will harm your dps even more, its hard to tell now, because the animations arent in place yet.

    Regardless i hope they plan very rapid balance adjustments, since we are basically testers, at least we can test many things till they get it right, IN A SHORT TIME FRAME
    Who said anything about dodging or running away? I said stun, not dodge. STUN. The rest is all positioning (within melee range.)
    (0)

  4. #64
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    people wanna be able to zerg everything... the cry is pathetic.. play the freaking game children.
    (3)

  5. #65
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Just to be clear. Yes I do understand the main point of the thread. Archers are still OP when it comes to battles that are supposed to be difficult.

    Guess what, that comes with the class. You get enhanced damage mitigation by way of ranged attacks in exchange for buying arrows constantly. (And yet people still ask for unlimited arrows? lol f*ckin srsly??????) Sure, there's much more tweaking needed.

    My problem is that people see how easy it is with arc/con/gld setup and automatically give up on trying other options. It's as if they think that this setup is the only one that works or something.

    The content is supposed to be hard. Suck it up and try to invent your own strategies and don't worry about how other people beat.
    (1)

  6. #66
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    Who said anything about dodging or running away? I said stun, not dodge. STUN. The rest is all positioning (within melee range.)
    do WS still lock your position? Far as what i ve seen a decent amount of your dps change comes from doing WS and as often as possible now? so in a 20 minute fight if i hold back from doing my WS for 1 second out of every 10 seconds, in order to dodge aoe, wont my dps take a decent hit from cool downs? Is my dmg proportiolly higher than an archers for the dodging i have to do? or is it in fact lower even before i have to dodge?

    How much utility am i adding to the fight? these are things SE needs to figure out for balancing classes properly.

    also at the end of the day, my problem is maybe you can be superman, and dodge the aoe like a pro, but you still are doing less dmg than a class that is taking a lot less risk. Now even more than before since you can guage enimity more easily for DD.

    Im not saying they should have no challenge, or no dodging, im saying they need to balance the fights, archers should have to be just as much as a super ninja to get away with doing good DPS or no one is going to take them. If for all the ninja tricks archer is still the safest, easiest and also largest DD then that is a balancing fail, and it isnt really your problem, its SE's problem.
    (0)

  7. #67
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    Just to be clear. Yes I do understand the main point of the thread. Archers are still OP when it comes to battles that are supposed to be difficult.

    Guess what, that comes with the class. You get enhanced damage mitigation by way of ranged attacks in exchange for buying arrows constantly. (And yet people still ask for unlimited arrows? lol f*ckin srsly??????) Sure, there's much more tweaking needed.

    My problem is that people see how easy it is with arc/con/gld setup and automatically give up on trying other options. It's as if they think that this setup is the only one that works or something.

    The content is supposed to be hard. Suck it up and try to invent your own strategies and don't worry about how other people beat.
    you may have a team of people who are down with you no matter what, but most people do not, especially casual people they want to appeal to. If they make it a lot easier to do something one way, the community will force people to do it that way, until someone breaks the mold and can figure a way to do it easier another way. The goal of balance and development is to make sure that the game doesnt favor only half of the classes. right now, it does.
    (0)

  8. #68
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    do WS still lock your position? Far as what i ve seen a decent amount of your dps change comes from doing WS and as often as possible now? so in a 20 minute fight if i hold back from doing my WS for 1 second out of every 10 seconds, in order to dodge aoe, wont my dps take a decent hit from cool downs? Is my dmg proportiolly higher than an archers for the dodging i have to do? or is it in fact lower even before i have to dodge?

    How much utility am i adding to the fight? these are things SE needs to figure out for balancing classes properly.

    also at the end of the day, my problem is maybe you can be superman, and dodge the aoe like a pro, but you still are doing less dmg than a class that is taking a lot less risk. Now even more than before since you can guage enimity more easily for DD.

    Im not saying they should have no challenge, or no dodging, im saying they need to balance the fights, archers should have to be just as much as a super ninja to get away with doing good DPS or no one is going to take them. If for all the ninja tricks archer is still the safest, easiest and also largest DD then that is a balancing fail, and it isnt really your problem, its SE's problem.
    Again with the dodging... There's NO dodging involved at all.

    You're doing the same exact shit that you be normally doing except you have to stand in the correct position to avoid things like cone attacks and time certain abilities.

    You don't lose any DPS at all if done correctly.
    (0)

  9. #69
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by MeowyWowie View Post
    Just to be clear. Yes I do understand the main point of the thread. Archers are still OP when it comes to battles that are supposed to be difficult.

    Guess what, that comes with the class. You get enhanced damage mitigation by way of ranged attacks in exchange for buying arrows constantly. (And yet people still ask for unlimited arrows? lol f*ckin srsly??????) Sure, there's much more tweaking needed.

    My problem is that people see how easy it is with arc/con/gld setup and automatically give up on trying other options. It's as if they think that this setup is the only one that works or something.

    The content is supposed to be hard. Suck it up and try to invent your own strategies and don't worry about how other people beat.
    I think one of the problems is how much of an "I Win!" button the Arc/Con/Gld setup is, and anything else requires a lot more work to achieve comparable results.
    (0)

  10. #70
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    yeah ffxi have big problems in years, many subs lost for this error
    unballancing jobs, favorite job in pt setup ruin the game only for "strategy" this is not strategy is favoritism

    real balance is every DPS class made same damage, boss receive all kind of damage, if you need hard strategy, the boss atack with another mechanic
    (0)

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