Who said anything about dodging or running away? I said stun, not dodge. STUN. The rest is all positioning (within melee range.)Its not your problem, its SE's problem.
but point remains, even moreso now than before, dodging attacks lowers your dps, it didnt before(unless you took really long to dodge), because stamina allowed you to pick your time to strike. but now, in a cool down AA system, they have to design melee dmg and factor in time lost dpsing when they have to run away, if you are making an avoidance type game, otherwise, if archers have the exact same dps in straight up situations, they will always out dmg the melee, and the melee will have to work harder to even get close. Its even worse now, because archer is actually more dmg.
Also marauders swing time is 4.2 seconds, so they may or may not have to look into weather the first hit once delay is gone is instant, otherwise running away will harm your dps even more, its hard to tell now, because the animations arent in place yet.
Regardless i hope they plan very rapid balance adjustments, since we are basically testers, at least we can test many things till they get it right, IN A SHORT TIME FRAME
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