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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    Inferno drop can be stunned, by just about every class. Up to you guys to figure out how. The rest can be completely avoided. Trial and error.

    If people wanna take the easy way out and force people to come specific jobs whatever, not my problem. I'm having fun, it sucks that others are not, QQ.
    Its not your problem, its SE's problem.

    but point remains, even moreso now than before, dodging attacks lowers your dps, it didnt before(unless you took really long to dodge), because stamina allowed you to pick your time to strike. but now, in a cool down AA system, they have to design melee dmg and factor in time lost dpsing when they have to run away, if you are making an avoidance type game, otherwise, if archers have the exact same dps in straight up situations, they will always out dmg the melee, and the melee will have to work harder to even get close. Its even worse now, because archer is actually more dmg.

    Also marauders swing time is 4.2 seconds, so they may or may not have to look into weather the first hit once delay is gone is instant, otherwise running away will harm your dps even more, its hard to tell now, because the animations arent in place yet.

    Regardless i hope they plan very rapid balance adjustments, since we are basically testers, at least we can test many things till they get it right, IN A SHORT TIME FRAME
    (3)

  2. #2
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    Its not your problem, its SE's problem.

    but point remains, even moreso now than before, dodging attacks lowers your dps, it didnt before(unless you took really long to dodge), because stamina allowed you to pick your time to strike. but now, in a cool down AA system, they have to design melee dmg and factor in time lost dpsing when they have to run away, if you are making an avoidance type game, otherwise, if archers have the exact same dps in straight up situations, they will always out dmg the melee, and the melee will have to work harder to even get close. Its even worse now, because archer is actually more dmg.

    Also marauders swing time is 4.2 seconds, so they may or may not have to look into weather the first hit once delay is gone is instant, otherwise running away will harm your dps even more, its hard to tell now, because the animations arent in place yet.

    Regardless i hope they plan very rapid balance adjustments, since we are basically testers, at least we can test many things till they get it right, IN A SHORT TIME FRAME
    Who said anything about dodging or running away? I said stun, not dodge. STUN. The rest is all positioning (within melee range.)
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    Who said anything about dodging or running away? I said stun, not dodge. STUN. The rest is all positioning (within melee range.)
    do WS still lock your position? Far as what i ve seen a decent amount of your dps change comes from doing WS and as often as possible now? so in a 20 minute fight if i hold back from doing my WS for 1 second out of every 10 seconds, in order to dodge aoe, wont my dps take a decent hit from cool downs? Is my dmg proportiolly higher than an archers for the dodging i have to do? or is it in fact lower even before i have to dodge?

    How much utility am i adding to the fight? these are things SE needs to figure out for balancing classes properly.

    also at the end of the day, my problem is maybe you can be superman, and dodge the aoe like a pro, but you still are doing less dmg than a class that is taking a lot less risk. Now even more than before since you can guage enimity more easily for DD.

    Im not saying they should have no challenge, or no dodging, im saying they need to balance the fights, archers should have to be just as much as a super ninja to get away with doing good DPS or no one is going to take them. If for all the ninja tricks archer is still the safest, easiest and also largest DD then that is a balancing fail, and it isnt really your problem, its SE's problem.
    (0)

  4. #4
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    do WS still lock your position? Far as what i ve seen a decent amount of your dps change comes from doing WS and as often as possible now? so in a 20 minute fight if i hold back from doing my WS for 1 second out of every 10 seconds, in order to dodge aoe, wont my dps take a decent hit from cool downs? Is my dmg proportiolly higher than an archers for the dodging i have to do? or is it in fact lower even before i have to dodge?

    How much utility am i adding to the fight? these are things SE needs to figure out for balancing classes properly.

    also at the end of the day, my problem is maybe you can be superman, and dodge the aoe like a pro, but you still are doing less dmg than a class that is taking a lot less risk. Now even more than before since you can guage enimity more easily for DD.

    Im not saying they should have no challenge, or no dodging, im saying they need to balance the fights, archers should have to be just as much as a super ninja to get away with doing good DPS or no one is going to take them. If for all the ninja tricks archer is still the safest, easiest and also largest DD then that is a balancing fail, and it isnt really your problem, its SE's problem.
    Again with the dodging... There's NO dodging involved at all.

    You're doing the same exact shit that you be normally doing except you have to stand in the correct position to avoid things like cone attacks and time certain abilities.

    You don't lose any DPS at all if done correctly.
    (0)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    Again with the dodging... There's NO dodging involved at all.

    You're doing the same exact shit that you be normally doing except you have to stand in the correct position to avoid things like cone attacks and time certain abilities.

    You don't lose any DPS at all if done correctly.
    Ok, so you are saying you can use your WS in set rotation as melee without delaying in the cooldowns? because if you can then you can achieve your high dps as a DD, but if you have to delay for a second to go from 80 degrees to 140 degrees, or you have to save TP for an interupt skill, you are lowering your DPS, which would be fine, if Archers also have to lower thier dps.

    However if you can do a rotation fine without wasting any cool down times, then the issue will just become the overall dps being higher on archer. And the fact you may have to work harder to do the same thing.
    (0)