Except that as a melee even if you stack MND (to the detriment of your real skills) you will have a tiny mp pool and the HUGE increase in cure/sac costs means this is not viable.There's a lot of anger in this thread. I can understand it as I personally feel pretty miffed about the changes as well.
What I'm surprised about though is how people don't seem to be talking about changing their playstyles in light of the changes. I agree that Conjurer's are pretty much considered the de facto White Mage now but the armoury system allows everyone to equip Cure/Sacrifice.
Again, I also think there needs to be more balancing behind it, but in light of the changes made the paradigm should shift to everyone should have a way to keeps themselves in the green for a bit. Not only to help secure hate, but to keep hate from going to the healer. This is also, only a recommendation for the daily grind, not necessarily boss fights like the ogre because boss fights should employ different strategies than the normal grind mobs.
I don't think melees should stack MND, but they shouldn't completely ignore it either. So far, the norm has been if your a DD, everything goes into VIT, STR, DEX if you're a Mage; MND, PIE, INT. I think they need to fix (read: abolish) the stat change cooldowns as well. They should encourage experimentation, especially when they introduce such drastic changes as they have done with 1.18.
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