Well the Ogre only has a couple attacks:
A single-target punch and knockback (Bone Breaker).
A 180 degree frontal Double Slam.
A 180 degree backwards Elbow Drop.
A 360 degree fire elemental Inferno Drop.
A very large AOE stun.
His normal autoattack, which is single-target physical damage.
His normal ranged attack, which is AOE fire damage.
All of these can be used generally within a couple seconds of the last one.
So I doubt the 2-minute cooldown ability would help, even with perfect coordination from all 8 people to use it.



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