Quote Originally Posted by Defmetal View Post
Alternatives could be giving melees ways to avoid the area of effect abilities, and then focus more on controlling their hate rather than well, not fighting. IE WoW solved this problem by giving all melees 1-2(or more) Stuns to stun the AoE spells when they began being cast. Giving Marauders a Weapon Bash as well as other classes, would allow for melee - stun rotations to avoid AoEs, thus allowing them to be useful.

It worked in WoW, but right now the monsters AoE at inconsistent times with little time between the initiation and the launch of their attacks. Giving a delay and stun options would likely solve the balancing issue.
Pro-Tip: You CAN stun certain AoEs with certain skills. People would know this if they actually tried a normal party setup and not just resort to ranged attack BS.

Again, all you have to do is think. Just because you didn't beat it on you first couple tries doesn't mean it's impossible. People are just lazy and always take the easiest route, /yawn...