I don't think they should nerf the bosses THIS early, there's clearly an issue with the dynamics of each individual class, not the monsters. They're not the ones that have changed after all, the classes have. Before we used to hammer on our 1 key to spam instant attack after attack, with high chance of critting, and now? Mages have had their ranged spirit dart removed, while the rest deal with staggering weapon delays that won't allow for proper hate control if they can't get the monster's attention.

Honestly, it's a bit of a nightmare. Kinda waiting for the post-patch adjustments to really play again. On top of all this all the previous targeting issues haven't been looked into and instead of targeting the thing eating away at your legs you instead cycle between what's 20 feet in front of you and 10 feet behind you.