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  1. #1
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Of course it's unbalanced, they've removed the stamina bar, the pace of battle has drastically slowed down. The patch for the battle fixes were released far too early, it's so incomplete that more than half the player base has noticed. And it's not just conjurers 'whining about their mp'.
    It's like if anyone around here opens their mouth about Conjurers, they automatically assume it's mp related.
    The reason there are so many Cons required now is A) yes, mp is kind of an issue especially with inadequate tanks/hate holding not working/increased damage over all etc. And B) Thaumaturges are no longer healers, at all, period. This is in my opinion, a disgrace! The whole addition of Curaga and Curaga II and making them Conjurer only has pigeon holed Conjurers into main-healing positions.

    The uniqueness of these classes has been abolished, I haven't heard one thing about Pugs as tanks anymore. Has that been killed as well due to the speed of battle + hate adjustments? What liked about Tanaka's design was it allowed for the Gladiator to do DD as well as tank, and for the pug as well, and even archers as OP as they were could handle themselves alright, as could most other classes when played correctly.

    I appreciate the focus being put on group play, but from early days of this patch all I can see is more of XI that I absolutely hated.
    (14)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Oscillate_Wildly View Post
    Of course it's unbalanced, they've removed the stamina bar, the pace of battle has drastically slowed down. The patch for the battle fixes were released far too early, it's so incomplete that more than half the player base has noticed. And it's not just conjurers 'whining about their mp'.
    It's like if anyone around here opens their mouth about Conjurers, they automatically assume it's mp related.
    The reason there are so many Cons required now is A) yes, mp is kind of an issue especially with inadequate tanks/hate holding not working/increased damage over all etc. And B) Thaumaturges are no longer healers, at all, period. This is in my opinion, a disgrace! The whole addition of Curaga and Curaga II and making them Conjurer only has pigeon holed Conjurers into main-healing positions.

    The uniqueness of these classes has been abolished, I haven't heard one thing about Pugs as tanks anymore. Has that been killed as well due to the speed of battle + hate adjustments? What liked about Tanaka's design was it allowed for the Gladiator to do DD as well as tank, and for the pug as well, and even archers as OP as they were could handle themselves alright, as could most other classes when played correctly.

    I appreciate the focus being put on group play, but from early days of this patch all I can see is more of XI that I absolutely hated.
    they kill pug tanks by making thier main defense ability only able to be active for 1/3 of the time. Not to mention with high mana costs, people would probably rather take the guaranteed reduction over the evasion gamble of a pugilist, not that its even an option any more,
    1/3rd of the time tank only, AND it cost MP, so no good in long fights, and takes away from the resource that is now the goldmine of the game.
    (8)