Quote Originally Posted by Shikaree View Post
If you aren't aware, one of those bosses in the r45 dungeon has a moveset with slightly stacked odds against melee. It's tough out through it or go the easy mode, getting most of your party as ranged classes except for the tank.
and yeah this is why peregrines arch rants were fairly accurate, it seems developers always make content that is most easily ignored via ranged attack skills, without increasing the risk for rangering. By adding the prohibitive cure costs as the main difficulty factor, being able to do dmg from a range without taking dmg has only increased in value in high end content.

Before, since Cure was aoe, melee werent sucking mana dry when NMs have aoe skills.

ahhhhh why cant they see the obvious directions of things when they make these changes, and what sort of playstyles they are encouraging.