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  1. #1
    Player
    Join Date
    Mar 2011
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    Gridania
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    865

    Do NOT make the same mistake as FFXI.

    You know why I say this in the subject heading?

    Because there are people looking for inordinately LARGE numbers of a specific class, for Dzemael Darkhold. This is the kind of pigeonholing we need to avoid for classes.

    I saw someone shouting in Ul'dah for three archers, for his party at Dzmael Darkhold. That is almost half a full party. There is something wrong with this picture, in terms of class balancing.

    Does anyone remember when Dragoon was not loved in FFXI? Does anyone remember when Dark Knight was not loved in FFXI?

    If this is the direction FFXIV is taking, then I want no part of it.

    I do not want to relive my experiences in FFXI in XIV.
    (67)

  2. #2
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Let me guess... CON?
    (3)

  3. #3
    Player

    Join Date
    Mar 2011
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    Gridania
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    418
    Quote Originally Posted by LuxLex View Post
    Let me guess... CON?
    If you aren't aware, one of those bosses in the r45 dungeon has a moveset with slightly stacked odds against melee. It's tough out through it or go the easy mode, getting most of your party as ranged classes except for the tank.
    (0)

  4. #4
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    Mar 2011
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    68
    Quote Originally Posted by Shikaree View Post
    If you aren't aware, one of those bosses in the r45 dungeon has a moveset with slightly stacked odds against melee. It's tough out through it or go the easy mode, getting most of your party as ranged classes except for the tank.
    It's imbalanced, and SE is notorious for horrible balancing. If stuff remains this way, the only thing that is going to happen is that SE is going to nerf all the bosses and just make them ezmode for everyone.
    (1)

  5. #5
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    Mar 2011
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    Gridania
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    418
    Quote Originally Posted by Warp View Post
    It's imbalanced, and SE is notorious for horrible balancing. If stuff remains this way, the only thing that is going to happen is that SE is going to nerf all the bosses and just make them ezmode for everyone.
    It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.

    Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."

    This is not what a game should be doing for it's players.
    (9)

  6. #6
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    Join Date
    Jul 2011
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    374
    Quote Originally Posted by Shikaree View Post
    It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.

    Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."

    This is not what a game should be doing for it's players.
    Erm it is not an issue of their firelands patch, it is more of a core issue with the cataclysm expansion, if anything it is less notable in fireland, weather in the original Cataclysm, it was a pretty notorious issue.
    (0)

  7. #7
    Player

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    May 2011
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    Limsa Lominsa
    Posts
    17
    Hmmm! I remember reading the forums and people saying no more EASY MODE, but you only take the classes that make the boss fights less challenging. On a side note I'd rather spam 11111 all day instead of waiting to take action.
    (2)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shikaree View Post
    Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."
    The thing with Blizz is that people (the top 2%, anyways) cried throughout Ulduar, TotC and Icecrown Citadel that encounters were "easy" (relative term, as my 9-5 wage slave self never cleared all hard modes or anything e-peen worthy), which precipitated the current encounters. Things have been this ugly and melee-unfriendly since the first raid tier in Cataclysm, and sadly, things don't seem to be turning for the better.

    That being said, I hope this is more a fluke and that they quickly learn the error of their ways. I don't think people want a repeat of having to sacrifice playing their favorite classes or roles and forced to play something they don't want to pay but makes the encounter "easier".
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Shikaree View Post
    It bothers me when a game ends up doing this. I want to play what's fun, not what you need to clear the easiest path through content.

    Blizzard (WoW) is going through some similar issues. Their recent Firelands patch has people going on about many of the boss fights being unforgiving on melee and less unforgiving on ranged. How Blizzard replied to that? "It's a class issue, the fights themselves are fine."

    This is not what a game should be doing for it's players.
    This is, unfortunately, completely unavoidable in MMOs. The only way to fix it is to embrace it and balance against by making content that's only manageable by each class. FFXI has the same exact problem -- if you want to get something in Abyssea you have to have WHM/BLM/NIN/THF/WAR, and often times even if you have one of those jobs yourself, you end up needing another one of them because no one else in your group has it. I just finished spending my entire weekend getting /BRD for BLM, just to have every group I tried to get into tell me "Sorry" because I didn't have WHM90 to take with them.

    Its frustrating -- but the only way to avoid it is to either make everything 100% solo-able, or to cater to it by introducing multiple methods of getting things done that require each job specifically. The only way to make people want to bring every job is ot introduce a mob for every type of damage -- but then it becomes impossible to do anything unless you have one of every class, which is an equally daunting and frustrating task.
    (0)

  10. #10
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    First off. There is a solution to your problem, It's called a Linkshell, join one and don't pug. Pugs will be what they will be and you can't get mad at a person who wants to do things one way. It's not pigeonholing until it is deemed impossible to overcome in a normal setup. And my friend, it is far to early to deem it that. 3 days into new content, with no job system even in place yet, SE even having said it was risky to release this content before the combat and job system were ironed out.

    Everyone needs to take a chill pill and think for a moment before jumping to conclusions.

    Quote Originally Posted by Warp View Post
    It's imbalanced, and SE is notorious for horrible balancing.
    Just plain wrong! People exploit things in FFXI just like any other game.

    Quote Originally Posted by Warp View Post
    SE is going to nerf all the bosses and just make them ezmode for everyone.
    Yeah because that's what they did with... um... 0 FFXI bosses? Did you ever play FFXI? Did you beat Ouryu on PM 4-2 with a balanced group of say NIN,RNG,WHM,MNK,DRK,BLM? I've never seen this answered yes... You used a bunch on BST/SMN and kited the damn thing or you used a NIN and 5 BLMS etc. etc.

    You guys are failing to realize that Final Fantasy allows you to switch classes on the same character for reasons like this. It's one of the best things they do. If they didn't, then they would have to make all the bosses easy mode and all strategy would go out the window, everything would be a positional tank and spank like virtually every other MMO. You are EXPECTED to rank up more than one class/job. If that doesn't suit your fancy, and I'm breaking a personal rule by saying this, GTFO. People are twisting this game into a clone.
    (1)

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