I'm not really seeing any TP moves on that list aside from Phalanx and Second Wind. If you have access to Barrage, that's some nice aggro+damage. . .What I do is:
Outmaneuver: Use before engage, to get me some quick TP
Provoke: Start with it, do it once cool off
Heavy Slash, Heavy Stab: Spam once they cool off
Phalanx II: Use everytime i blocked the attack, but yes, doesn't seems to work on orge
Disorient II: Fill in when slash/stab is on CD.
Taunt II: Kinda saving it when the mob seems to move away.
Thats kinda my "normal cycle" of building hate, kinda gave up on Sentinel cuz i always have something else to do to build hate. However, i also do this:
Second Wind II: once i have TP and get hit
Cure III: when Second wind is on CD. I can only use it for 4 times due to crazy MP cost. Too busy to use steal MP skills.
Accomplice** :Kinda a big different maker especially to mages. Use it on my main healer once it cools off.
Well, I can build up some hate. But, once my hp goes down after the first min or so(i'll have low mp left). The main healer gotta stop healing after 3-4 Cure due to hate problem. Other healers will pick it up.... but if there's a crazy big hit from the mob, the main healer might have to decide to cast a clinical heal on me. BOOM... good luck!
Not trying to troll the game design or whoever... but... I think some works gotta be done to make it a "balanced battle system"
I just kinda randomly do 1 or 2 GLA TP move, since I don't really get a lot of TP from most of the skills ie provoke/disorient/accomplice...etc. Tried to increase more damage dealing but we all know how far we GLA can go(for both dps & hate generated from attacks).
But i agree, Barrage is worth to try. Too bad my ARC is one of the two remaining non 50(at 27). Always more work to do. Again, another job added to the list... which makes pure GLA kinda painful to take place in a pt. They can't even do enough damage to make themselves useful if their not the tank.
Thx for the suggestion Diana, i'll work on my ARC![]()
War Drum is most certainly way too weak now.
Provoke and Taunt could be stronger too.
But I like the new way of tanking more than the old one, still it might be a little bit too complicated now.
During tough fights you really just give your best to keep hate. Every skill, everything you do is about that.
I would like it, if 60-80% of your actions during battle are for enmity generation and the rest would be about making damage or healing yourself so the mages could attack too, instead of healing you non stop, or anything else.
I wouldn't mind though, if they didn't change a thing.
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