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  1. #1
    Player
    Zelth's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Zelth Amreth
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lyrinn View Post
    Your hypothetical situation of mobs dying before Ruin can finish casting only applies to trash or adds. If you're talking about trash mobs and dungeons, Ruin II away, it doesn't matter. Otherwise, there's no difference in DPS as they both have the same recast and same potency. I also had Coil or EX Primals in mind when I typed that.

    And go play SMN if you think there's no difference between Ruin and Ruin II spamming.
    That's the thing, when i see other scholars doing it, it's usually on trash mobs. When I asked about it I got "Yeah, you should be using Ruin 1 all the time, every time", and as I described, I just didn't think that was the case. Also I'm speaking strictly from a SCH point of view, I prioritize healing over all so I'm not about to expend an entire MP pool on dps... like ever. I imagine a SMN plays different with trying to keep 100% DoT uptime and whatnot, so I concede that Ruin 1 might be the right way to go, but I don't play SMN

    Edit: Heck, Coil and EX Primals have more "dodge the circle" mechanics than anything. I'd rather see a slightly diminished MP bar (it's never empty anyways) and my moves on cooldown than an interrupted spell. One is progress, no matter how small, and the other is a complete failure you could have prevented. I still believe Ruin 2 is the statistically safer choice 90% of the time (for a SCH).
    (0)
    Last edited by Zelth; 07-03-2014 at 01:07 PM.

  2. #2
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Zelth View Post
    ..Then another guy chimes in, saying that it isn't worth using Ruin 2 more than once per fight, for the initial blind...
    I think that's bcoz many old strategy advise players only use Ruin1, and let the tanks manage the blind effect (flash for blind as needs)..etc
    So strictly, initial blind should not be necessary as well.

    I have some ideas just of fun, the sound effect of Ruin1 is more significant and it indicates that I am busy in DPSing,
    it makes me feel I am more experienced by avoiding Ruin2 as I prevent to make the mob resists blind, and do same dmg with less mp. ^^;
    (0)

  3. #3
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Use it for this combo, ruin, ruin ii, drain, it works awesome, also u can use ruin ii while running to a target, then use miasma 2, throw a potent poison potion too, u can do various combinations
    (0)

  4. #4
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Either Ruin spell is basically filler for your DPS rotation, anyway.

    Ruin 1 is fine and economical if you have literally nothing better to do than sit there and cast your mini-nuke. Seeing as I usually have something better to do, I don't end up using Ruin 1 often.

    Ruin 2, as previously stated, is perfect for weaving between oGCD abilities and for adding slight DPS while staying as mobile as possible. When you need to poop out that extra little bit of damage ASAP, aren't concerned with building Blind resistance, and can't be bothered to sit there and cast Ruin 1, this is the perfect filler. Personally I find the MP cost negligible; any fight where you are able to DPS so much that you are casting a lot of Ruin spells probably isn't a fight where you are liable to run out of MP under any circumstances.
    (1)

  5. #5
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I like to use Ruin II in my mitigation skill set. The little bit of damage from it is just a bonus, but the REAL cherry on top is the fact that it's instant and Blinds. For mitigation reasons alone why wouldn't you use Ruin II? As a SCH our primary job is to mitigate incoming damage.
    (0)

  6. #6
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    to me its r2 when the blind will trigger, r1 when it wont

    r2 when dodging only really if you're in a dps check and might fail it, otherwise thats a good time to look for stragglers that took unnecessary damage from it
    (0)

  7. #7
    Player

    Join Date
    Sep 2013
    Posts
    411
    Dunno what you guys are doing... Never run out of mana with Ruin 2 Spam... We aren't SMN with way less mana and we don't use stacks for fester. (Only for Lustrate if its rly needed...)
    So there shouldn't be any reason to run out of mana with ruin 2 o.ô
    (1)

  8. #8
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    If you think the blind from Ruin 2 is making any meaningful difference for mitigation beyond Titan Hard and dungeon bosses (for both of which it will not see much mileage due to the diminishing returns changes compared to its original state), you're highly overrating it in that regard.
    (2)

    XI: Zeroblade, Titan Server

  9. #9
    Player
    Karatecatgrl's Avatar
    Join Date
    Aug 2013
    Location
    Gridana
    Posts
    121
    Character
    Dawnalia Emeralyn
    World
    Ultros
    Main Class
    Arcanist Lv 90
    The only time I use ruin 2 as a healer is when I'm solo and its usually coupled with ruin 1....
    So I cast ruin 1 then use ruin 2 so from my POV I shoot 2 ruins in quick succession.

    The only other time I use ruin 2 is if I have to kite something and heals are taken care of by eos/Selene
    (0)

  10. #10
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    I don't bother with Ruin, only R2. The longer cast time is pointless, and if I've got to move quick, I'd rather not be interrupted. The increase in mp is negligible, mana never runs dry with Aetherflow.
    (0)

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