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  1. #1
    Player
    Zelth's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Zelth Amreth
    World
    Adamantoise
    Main Class
    Arcanist Lv 50

    Ruin 1 vs Ruin 2

    As a scholar main I'll be the first to admit that I don't know everything there is about DPSing, so when I noticed other scholars at level 50 still using Ruin 1 I was curious as to the benefits of it and decided to ask my FC mates about it. One fellow was helpful, saying it saves on MP compared to Ruin 2, which is what I had figured. Then another guy chimes in, saying that it isn't worth using Ruin 2 more than once per fight, for the initial blind, and stating that using it in any other way is wrong and a "bad habit" that needs to be corrected. This struck me not only as condescending, but somewhat wrong as well. Here's my thoughts on the matter:

    -Ruin 1 has a cast time, Ruin 2 is instant. Since dodging AoE effects is a major mechanic in this game, you can expect that plenty of times you'll have to interrupt your spells in order to dodge. If I have to cancel a ruin spell to move, I've missed out on doing some damage I would otherwise be landing if I had used Ruin 2.

    -Yet again, Ruin 2 is instant. Sure it's the same power and can be cast at the same frequency as Ruin 1, but there are obviously some advantages to the damage coming at the beginning of a 2 and a half second wait rather than after. Take the gaols in the Titan fight for instance: using Ruin 2 you can get your DPS out that much faster, and sometimes that little bit matters when it comes to saving a healer from being crushed.

    -There are a TON of fights that won't even begin to drain your MP pool that badly, especially if you properly rotate aetherflows. On fights that aren't healing intensive, I'll usually use my aetherflow stacks to dump Energy Drains as well (nothing better than Virus > ED > Ruin 2 > ED > Ruin 2 > ED > Ruin 2, as a scholar at least). Seriously though, who runs out of MP?

    -Seems like the ONLY time it would be worth it to use Ruin 1 is in a fight you KNOW you're going to have a problem with MP. Too bad you still see i90+ people spamming it against trash mobs in dungeons like CM. Why try to save MP you're never gonna use? To me, THAT is a bad habit.

    So what are the thoughts of my fellow Ruiners? Am I completely wrong in my reasoning, or should I keep on using Ruin 2 with no regard for human life?

    Edit: Thanks for that helpful bit of info about the character limit!!!
    (0)
    Last edited by Zelth; 07-03-2014 at 11:58 AM.

  2. 07-03-2014 11:46 AM

  3. 07-03-2014 11:47 AM

  4. #2
    Player
    Asheilin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    320
    Character
    Ahmira Duskbloom
    World
    Behemoth
    Main Class
    Dancer Lv 80
    was hoping to see some comments about your question.
    As to character limits, write the whole thing and then copy 4/5ths of it; deleting it from the post, THEN edit your post and paste the rest in and it no longer has character limit
    (0)
    "Welcome to the ranks of the blue mages. However, at this moment you are but an empty vessel--a base creature, weaker than the most ordinary mortal. A blue mage must wrest her strength and vitality from her enemies. Show me your hunger for unrivaled power! This is the only guidance I shall give you."
    ~ Final Fantasy XI Treasures of Aht Urhgan

  5. #3
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    1. I prefer "Ruinist". "Ruiners" are those people that complain about silly things like your sch not setting protect in low lvl tam-tara instead of going "oh yay sch, no way in hell we can die here now and maybe they'll even dps to make the dungeon faster!"
    2. Can be hard to anticipate random deaths, unless you're weaving off-gcd moves in and not in need of mobility, there's not really a point to using ruin 2. As far as ED goes, SMN has fester, so ED is really only used for quick bursts on things you can't get dots on effectively. (healer gaols in titan ex, etc)
    3. You can edit your original post to go past 1k characters instead of using up 3 posts, daily post limits etc. (also, if/when you do hit your "daily post limit" deleting posts doesn't put you back under the limit)
    (0)
    Last edited by Alistaire; 07-03-2014 at 11:59 AM.

  6. #4
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Use Ruin 2 for weaving around oGCD abilities (Ruin 2 + Fester; Ruin 2 + Rouse; etc), spam Ruin 1 whenever you have nothing to do.

    That's really all there is to it
    (0)

  7. #5
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    It's the same as SMN. If you know you'll need to move soon, use Ruin II and optionally weave Energy Drain during GCD, otherwise Ruin because it costs less MP and you can cancel cast if needed - although Lustrate sort of makes that moot.
    (0)
    Last edited by Lyrinn; 07-03-2014 at 12:13 PM.

  8. #6
    Player
    Zelth's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Zelth Amreth
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Still, if it's a fight that you're not going to run out of MP, why would you risk dealing less DPS due to an interrupted ruin? And let's say you're in a hypothetical fight that spawns 10 sorta low hp mobs and everyone is focusing on one mob at a time, and it gets to a point where one shot will kill a mob; You start to cast Ruin 1, and a second later another DPS uses an instant ability and hits it first. Not only are you missing out on your own damage, but the other DPS had to use an ability to make up for your slowness, when he could have already targeted to next mob in line with the same ability. Just saying, if you're going to be that nitpickey about saving MP, why not be that way about you and your groups potential DPS output?
    (1)

  9. #7
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Your hypothetical situation of mobs dying before Ruin can finish casting only applies to trash or adds. If you're talking about trash mobs and dungeons, Ruin II away, it doesn't matter. Otherwise, there's no difference in DPS as they both have the same recast and same potency. I also had Coil or EX Primals in mind when I typed that.

    And go play SMN if you think there's no difference between Ruin and Ruin II spamming.
    (2)

  10. #8
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Zelth View Post
    ..Then another guy chimes in, saying that it isn't worth using Ruin 2 more than once per fight, for the initial blind...
    I think that's bcoz many old strategy advise players only use Ruin1, and let the tanks manage the blind effect (flash for blind as needs)..etc
    So strictly, initial blind should not be necessary as well.

    I have some ideas just of fun, the sound effect of Ruin1 is more significant and it indicates that I am busy in DPSing,
    it makes me feel I am more experienced by avoiding Ruin2 as I prevent to make the mob resists blind, and do same dmg with less mp. ^^;
    (0)

  11. #9
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Lyrinn View Post
    Your hypothetical situation of mobs dying before Ruin can finish casting only applies to trash or adds. If you're talking about trash mobs and dungeons, Ruin II away, it doesn't matter. Otherwise, there's no difference in DPS as they both have the same recast and same potency. I also had Coil or EX Primals in mind when I typed that.

    And go play SMN if you think there's no difference between Ruin and Ruin II spamming.
    If you're talking about trash mobs and dungeons you're more likely using bliz 2 instead of either.
    (0)

  12. #10
    Player
    Zelth's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Zelth Amreth
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lyrinn View Post
    Your hypothetical situation of mobs dying before Ruin can finish casting only applies to trash or adds. If you're talking about trash mobs and dungeons, Ruin II away, it doesn't matter. Otherwise, there's no difference in DPS as they both have the same recast and same potency. I also had Coil or EX Primals in mind when I typed that.

    And go play SMN if you think there's no difference between Ruin and Ruin II spamming.
    That's the thing, when i see other scholars doing it, it's usually on trash mobs. When I asked about it I got "Yeah, you should be using Ruin 1 all the time, every time", and as I described, I just didn't think that was the case. Also I'm speaking strictly from a SCH point of view, I prioritize healing over all so I'm not about to expend an entire MP pool on dps... like ever. I imagine a SMN plays different with trying to keep 100% DoT uptime and whatnot, so I concede that Ruin 1 might be the right way to go, but I don't play SMN

    Edit: Heck, Coil and EX Primals have more "dodge the circle" mechanics than anything. I'd rather see a slightly diminished MP bar (it's never empty anyways) and my moves on cooldown than an interrupted spell. One is progress, no matter how small, and the other is a complete failure you could have prevented. I still believe Ruin 2 is the statistically safer choice 90% of the time (for a SCH).
    (0)
    Last edited by Zelth; 07-03-2014 at 01:07 PM.

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